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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: More Lenient Flatness Requirements
I hate to see paved or stomped ares at mountains.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: More Lenient Flatness Requirements
Exactly and the realism argument Burinn is trying to use is never a good argument on this forum, it's applied on some ideas and completely ignored on others meanwhile we have plenty of unrealistic or totally out of the realm of reality mechanics in this game already.Granger wrote: Building structures on mountains: Should not be easy, but should be possible.
In fact it is, but you have to be lucky to find a suitable, completely strange totally flat spot to place a house.
So the request is reasonable: to relax the rules for flatness a bit so we can build there easier.
The question raised: how relaxed should it be?
I would say if you are unable to place a structure on a spot when it snaps to grid but are able to do so with some tedious ctrl placing then it should just be buildable in the snap to grid spot anyways.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: More Lenient Flatness Requirements
If you're more specific about what buildings you'd like to see changed I could perhaps look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: More Lenient Flatness Requirements
My guess is, given you wait a moment for comments to gather, all of them (and none - both at the same time) - my vote is up in the thread.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: More Lenient Flatness Requirements
Can not parse this word.Granger wrote:My guess is, given you wait a moment for comments to gather, all of them (and none - both at the same time) - my vote is up in the thread.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: More Lenient Flatness Requirements
Housing stuctures mostly, there's plenty of terrain that looks almost entirely flat and the house graphic generally looks unobstructed with no overlap in the terrain yet "the ground is not flat enough"jorb wrote:If you're more specific about what buildings you'd like to see changed I could perhaps look at it.
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: More Lenient Flatness Requirements
I like the mountains of Salem....very difficult to cross, where you have to climb, etc...could be good on H&H too.
Make friends with the other crabs or try to escape the bucket.
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I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: More Lenient Flatness Requirements
What if you ad building/construction called "Foundation" that takes stone and can be build on (reasonably) sloped terrain and provides flat terrain for house etc. to be built atop of it?
Probably requires object-controlled objects though see we won't see this before bridges in any case.
Probably requires object-controlled objects though see we won't see this before bridges in any case.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)