awesome totally gonna play againjorb wrote:* Expanded the map a fair bit in all directions.
nvm..jorb wrote:* Removed level caps.
awesome totally gonna play againjorb wrote:* Expanded the map a fair bit in all directions.
nvm..jorb wrote:* Removed level caps.
I'm sure most people who've quit still harbor a spot in their heart for haven, i mean it is a pretty unique game.jorb wrote:But slipping into the night would have been too classy, and thus you are still here.Robben_DuMarsch wrote:To be fair, it wasn't sone thing I was particularly contemplating either.

It has been considered. You can maybe see some reasons for not doing here.Rimahmusic wrote:Have you guys thought about maybe having separate servers geared toward casual or hardcore players? Or even the idea of a simpler single player game along the same lines as H&H for those who want to avoid pvp altogether? I'd pay money for that. Quite a bit of it, actually. I'm really bad at the game, so animals are scary enough to me xD I still love it, though.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Kingdoms is too big of a change for me to predict and impact. But feeling-wise I agree.LadyGoo wrote: It is true that many hardcore players were dissatisfied with the stat cap implementation. However, I do not think they mind it that much nowadays. The key problem with the stat cap is that it removes the incentive to farm, make food, keep domestic animals and etc.
There has to be a way to keep growing eternally, but let the new players to not feel bad about themselves as well. In my point of view, middle-class players that join a greater faction do not feel bad about themselves and can count on the titans (hardcore player's characters) and still participate PvP and be useful. The thing is, there is a little chance for them to join anyone easily due to lack of trust and betrayal in hafen.
Kingdoms could somehow help the situation and get more people involved into the world politics where everyone's effort counts in. People will start associating themselves with the whole alliance/group, rather than a sole village that has no chances to stand against the offenders.
Maybe your approach is suboptimal for such system?I still think the PvP is not happening not because of the current combat system, but the hardness of getting back your character. Hafen is much more hardcore in this terms than the legacy, and worse as well.
I have read that at that time. A bit worried about that. I want to have Haven population about 4-5k. And I want to be able to do raids with 2 people with less than 50% chance to anger some major faction =) These wishes are pretty much mutually exclusive.Jorb's comment on their intention to have bigger civilizations and open cities:
[*] As some of you may know we are currently toying with several ideas with an aim toward improving the social dynamics of the game, making larger civilizations and, ideally, open cities, possible.
Ideas about the Kingdoms (noobs being useful and etc.) by J&Lo: http://pastebin.com/raw/FT6dHP2Q
Alternatively we may not see that case. How that pans out is contingent on specifics of the mechanics that are to be added. Praxxing it out isn't going to give you any kind of substantive result.ekzarh wrote: I have read that at that time. A bit worried about that. I want to have Haven population about 4-5k. And I want to be able to do raids with 2 people with less than 50% chance to anger some major faction =) These wishes are pretty much mutually exclusive.
With Kingdoms, we mays see the case when you either join 1 or 2 major kingdoms and obey their rules or get rekt.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
True.Burinn wrote:Alternatively we may not see that case. How that pans out is contingent on specifics of the mechanics that are to be added. Praxxing it out isn't going to give you any kind of substantive result.ekzarh wrote: I have read that at that time. A bit worried about that. I want to have Haven population about 4-5k. And I want to be able to do raids with 2 people with less than 50% chance to anger some major faction =) These wishes are pretty much mutually exclusive.
With Kingdoms, we mays see the case when you either join 1 or 2 major kingdoms and obey their rules or get rekt.
Or just no perma-death. I'm not complaining about perma-death though. I've only died once to a fucking ram in the last world. But with no perma-death people would most likely socialize and trade more often. Without the fear of dying. Although then you have the bots amassing and destroying all...Ysh wrote:It has been considered. You can maybe see some reasons for not doing here.Rimahmusic wrote:Have you guys thought about maybe having separate servers geared toward casual or hardcore players? Or even the idea of a simpler single player game along the same lines as H&H for those who want to avoid pvp altogether? I'd pay money for that. Quite a bit of it, actually. I'm really bad at the game, so animals are scary enough to me xD I still love it, though.