This can also have a small half hour timer or something as a side affect.
-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Curiositie idea Hourglass
This can also have a small half hour timer or something as a side affect.
-
Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Curiositie idea Hourglass
Well I don't hate the idea. The timer would be neat at the least, but I don't feel theres a need for more sand/glass curios.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Curiositie idea Hourglass
Before we have sand curio and glass curio. This can be both at one time. It is most efficient.Fierce_Deity wrote:Well I don't hate the idea. The timer would be neat at the least, but I don't feel theres a need for more sand/glass curios.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Deaky04
- Posts: 39
- Joined: Thu Dec 17, 2015 3:26 am
Re: Curiositie idea Hourglass
More sand could be inserted for a longer timer. Maybe lp could increase but increase study time with sand inserted, with a maximum of 5 sand.
Phuhuhuhuhuhuhuhuhuhuhuhuhu!
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Curiositie idea Hourglass
Maybe it has a really long study time (60h, 80h?), really high lp (10k or so), but when you take it out of your study the time doesn't reset. Kinda like how people put poppies early game in 1 Attention spots. Nabs could put it in their study when they have nothing better to put there.
And inserting more sand, unless it has a cap, seem a bit broke, because you get super high q Hourglass, and dump stockpiles of sand into hour glasses, than leave the alt alone for a week and come back with shit tons of lp.
And inserting more sand, unless it has a cap, seem a bit broke, because you get super high q Hourglass, and dump stockpiles of sand into hour glasses, than leave the alt alone for a week and come back with shit tons of lp.
Suck me good and hard thru my jorts
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Curiositie idea Hourglass
MrPunchers wrote:And inserting more sand, unless it has a cap, seem a bit broke, because you get super high q Hourglass, and dump stockpiles of sand into hour glasses, than leave the alt alone for a week and come back with shit tons of lp.
Deaky04 wrote:with a maximum of 5 sand.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
Deaky04
- Posts: 39
- Joined: Thu Dec 17, 2015 3:26 am
Re: Curiositie idea Hourglass
1k lp per sand at q10 (both). Sand lp gain can be based off of q of sand and hourglass.
Phuhuhuhuhuhuhuhuhuhuhuhuhu!
-
Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Curiositie idea Hourglass
The idea was to add something nice with just wood, gladd and sand needed. with a nice affect, not creat an over powered peace of junk.
-
bojackson
- Posts: 152
- Joined: Sat Aug 29, 2015 8:02 pm
- Location: Middle of a J&L sandwich
Re: Curiositie idea Hourglass
+1 nice idea, surprised it hasn't been brought up before, it would fit perfect, with already having the mats ready to go. Just a simple curio sounds good, nothing too crazy.
I actually have an hour glass made from bone, with a skull in the top glass section tattooed on my left arm lol. It's only like half done atm tho.
I actually have an hour glass made from bone, with a skull in the top glass section tattooed on my left arm lol. It's only like half done atm tho.
Ohhh that's how I make a sig, cool