Curiositie idea Hourglass

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Curiositie idea Hourglass

Post by Redlaw »

Image

This can also have a small half hour timer or something as a side affect.
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Curiositie idea Hourglass

Post by Fierce_Deity »

Well I don't hate the idea. The timer would be neat at the least, but I don't feel theres a need for more sand/glass curios.
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Curiositie idea Hourglass

Post by Ysh »

Fierce_Deity wrote:Well I don't hate the idea. The timer would be neat at the least, but I don't feel theres a need for more sand/glass curios.
Before we have sand curio and glass curio. This can be both at one time. It is most efficient.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Deaky04
Posts: 39
Joined: Thu Dec 17, 2015 3:26 am

Re: Curiositie idea Hourglass

Post by Deaky04 »

More sand could be inserted for a longer timer. Maybe lp could increase but increase study time with sand inserted, with a maximum of 5 sand.
Phuhuhuhuhuhuhuhuhuhuhuhuhu!
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Curiositie idea Hourglass

Post by MrPunchers »

Maybe it has a really long study time (60h, 80h?), really high lp (10k or so), but when you take it out of your study the time doesn't reset. Kinda like how people put poppies early game in 1 Attention spots. Nabs could put it in their study when they have nothing better to put there.
And inserting more sand, unless it has a cap, seem a bit broke, because you get super high q Hourglass, and dump stockpiles of sand into hour glasses, than leave the alt alone for a week and come back with shit tons of lp.
Suck me good and hard thru my jorts
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Curiositie idea Hourglass

Post by Ysh »

MrPunchers wrote:And inserting more sand, unless it has a cap, seem a bit broke, because you get super high q Hourglass, and dump stockpiles of sand into hour glasses, than leave the alt alone for a week and come back with shit tons of lp.
Deaky04 wrote:with a maximum of 5 sand.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
Deaky04
Posts: 39
Joined: Thu Dec 17, 2015 3:26 am

Re: Curiositie idea Hourglass

Post by Deaky04 »

1k lp per sand at q10 (both). Sand lp gain can be based off of q of sand and hourglass.
Phuhuhuhuhuhuhuhuhuhuhuhuhu!
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Curiositie idea Hourglass

Post by Redlaw »

The idea was to add something nice with just wood, gladd and sand needed. with a nice affect, not creat an over powered peace of junk.
User avatar
bojackson
Posts: 152
Joined: Sat Aug 29, 2015 8:02 pm
Location: Middle of a J&L sandwich

Re: Curiositie idea Hourglass

Post by bojackson »

+1 nice idea, surprised it hasn't been brought up before, it would fit perfect, with already having the mats ready to go. Just a simple curio sounds good, nothing too crazy.

I actually have an hour glass made from bone, with a skull in the top glass section tattooed on my left arm lol. It's only like half done atm tho.
Ohhh that's how I make a sig, cool

Return to “Critique & Ideas”