Whilst I don't really dislike the idea that new people can protect themselves from inevitable dunce that decides that poking random people with the pointy end of his sword is a valiant idea, I do agree that the combat system itself has some issues when it comes to even numbers and uneven numbers both, one of the easiest to point out issues being the fact that you're limited to 5 moves at a time, meaning if your whole deck spans anywhere above 7 moves, you're going to start having issues considering that canceling deck moves has an insanely long afterdelay.
I just wish people who were weaker/outnumbered would just get an adrenaline boost (ingame) when combat initiated on them or something, although with how combat now resolves around horseback murder rather than a water and bucket race, I don't know if that would help much.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Thy Kingdom Come
ChildhoodObesity wrote: i made a big reply 2 this but idk what happened anyways its hard 2 say pvp doesnt happen based off the combat system alone theres lots of things preventing people from participating such as no fast travel (roads r a total bitch and charters r useless cuz every1 who actively pvps is outlawd), horses, etc etc even when the world got stale in legacy it was only the same few ppl fghting eachother over and over again

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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Thy Kingdom Come
Why wouldn't this still happen? Most XP is gained in villages and other places where people live, so if you want to maximize XP gain the same expansion strategy still applies. I suppose you could say the with the current system claiming an area without hearth fires isn't entirely useless, but on the other hand you could also argue that the expected gain would be greater in the other scenario as it's more likely people will settle in an empty area than that a significant amount of people would gain XP in that same empty area.loftar wrote:I'm not saying it was the right decision, but one of the main reasons I did it the current way instead of using the hearthfire position was to encourage claiming more empty area, instead of just claiming in straight lines to wherever there are hearth fires.VDZ wrote:Why not base it on where the player's hearth fire is (i.e., if you gain XP, the realm where your hearth fire is located gains authority)? It would make more sense for a realm to gain authority from the people living there, rather than from whoever just happens to be in the area.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Thy Kingdom Come
you'd just want to go directly for the global resources because people walking by those are where the bulk of the exp is going to come from
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Burinn
- Posts: 3097
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- Location: Internet Prison Plotting Her Escape
Re: Game Development: Thy Kingdom Come
Neat update. 10/10.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Thy Kingdom Come
Yeah if you use a 1v1 deck with steal thunder and zig-zag or something but you would not run that unless you're planning on doing a 1v1.ChildhoodObesity wrote:u wanna 1v1 me and see if u can spam ur defenses kiddoJesus_Smith_Nandez wrote:This combat is retarded because someone with way less stats can just spam defences and be mostly OK. Because of the way defences work and how spamable they are, the only way to kill someone is to gank them with a load of people and continually throw attacks into defences as they keep putting more up. Someone with equal or even less stats can run pretty much forever just cycling his defences because you literally can't get through them fast enough. It's become less of a game of strategically taking down certain defences and throwing different attacks to just punching until defences are down and chop/sting/cleave.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Game Development: Thy Kingdom Come
Any chance of changing village an realm chat names to "village" and "realm"? Right now both use village's name 
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loftar
- Posts: 9096
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Re: Game Development: Thy Kingdom Come
They should each be using the name of the polity in question.romovs wrote:Any chance of changing village an realm chat names to "village" and "realm"? Right now both use village's name :?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Thy Kingdom Come
yo u guys should make it so we can light torches on the flames the realm gives xdddd i thnk its very fair for people with realms to have perma fire!
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)