Sparring/Training Dummies/Practice Weapons

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ricky
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Sparring/Training Dummies/Practice Weapons

Post by ricky »

Well, now that the Realms patch has been pushed out and our Gracious Devs have begun working on combat again, i feel there are some much needed items/mechanics/methods to practice combat without having to pay so dearly.

As jorb mentioned here several years ago, the usefulness of sparring or practice weapons would be tremendous.
Jorb wrote:Practice weapons might be doable. I would like it if the sparring option is useful for actually trying out PvP without having to give an arm and a leg for it, so I'll try to keep practice weapons in mind when we take our next crack at fighting.
I can more or less be described as a casual player. The closest I have ever come to combat is punching ants, foxes, and rabbits. That being said, I would love to play around with the combat system without having to face the terrifying prospect of losing my only character. whichever avenue seems best, whether it be practice weapons that do 0 damage, training dummies, or a 'sparring' mode that nullifies all damage, we desperately need a way to play with the combat system.

feel free to leave your thoughts and opinions
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Ysh
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Re: Sparring/Training Dummies/Practice Weapons

Post by Ysh »

ricky wrote:a 'sparring' mode
Do we not have this now?
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Kaios
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Re: Sparring/Training Dummies/Practice Weapons

Post by Kaios »

Wasn't the only reason for introducing some sort of practice weapon because players took armor damage during spars? I'm not so sure there's a need for it now, although I can certainly agree if you have no one to spar with some sort of training dummy would be beneficial. You should be able to choose some defenses that the dummy would throw up and it could also be a nice segue in to combat discoveries in that if they decide to make it so you put them on to parchment similar to other item discoveries you would then use one on a training dummy in order for it to be able to use that move when you practice.
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Granger
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Re: Sparring/Training Dummies/Practice Weapons

Post by Granger »

As Magic is acceptable now, an old suggestion of mine: build scarecrow type dummy, feed it dreams to animate so it fights back.
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jorb
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Re: Sparring/Training Dummies/Practice Weapons

Post by jorb »

Training dummy would be cool.
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Myrgard
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Re: Sparring/Training Dummies/Practice Weapons

Post by Myrgard »

It would be cool if we had a different method of generating combat discoveries than to slaughter wild animals
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Shadow7168
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Re: Sparring/Training Dummies/Practice Weapons

Post by Shadow7168 »

Myrgard wrote:It would be cool if we had a different method of generating combat discoveries than to slaughter wild animals
Honestly the most frustrating part of dying is having to go through the combat discovery slog all over again.

It'd be pretty nice if we could write the moves down on parchment like other crafting recipes.
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MrPunchers
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Re: Sparring/Training Dummies/Practice Weapons

Post by MrPunchers »

Shadow7168 wrote:
Myrgard wrote:It would be cool if we had a different method of generating combat discoveries than to slaughter wild animals
Honestly the most frustrating part of dying is having to go through the combat discovery slog all over again.

It'd be pretty nice if we could write the moves down on parchment like other crafting recipes.
Too OP
Start game with Cleave, Chop, etc... Maybe some moves (mostly Defenses and some niche weird ones like kick and Low Blow) are learned from animals, and some are able to be unlocked by skills, which than are learned from Practice Dummy?
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ekzarh
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Re: Sparring/Training Dummies/Practice Weapons

Post by ekzarh »

Shadow7168 wrote:
Myrgard wrote:It would be cool if we had a different method of generating combat discoveries than to slaughter wild animals
Honestly the most frustrating part of dying is having to go through the combat discovery slog all over again.

It'd be pretty nice if we could write the moves down on parchment like other crafting recipes.
The better solution is to inherit some knowledge.
To give it more 'realism': your character can write 'Combat Manual' which his and only his descendants can read giving you back 30-70% of moves the ancestor had depending on whatever J&L decide is reasonable.
This seems fun - you need to invest some resources and from time to time you need to update these to let more moves be inherited

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