Wayneville Built using an exploit

General discussion and socializing.
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Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

Sisco wrote:I'm not going to cry
i beg to differ 8-)
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Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Wayneville Built using an exploit

Post by Lothaudus »

Clearly the only solution to this despicable and down-right dirty cheating is a complete character and map reset!

Oh wai...
theTrav wrote:
Reynolds wrote:But bug abuse isn't cool though.
Ok I gotta come clean on this.

I have used the leather cart bug AND the oven baking bug
What bug? It is well-known to Physicists that placing a tanning tub in a cart and shaking it, greatly increases the molecularisation of the tanning process, enhancing the biomechanical break-down of the tissue and transforming it into leather more rapidly.

The oven / smelting / kiln fuel bug is explained simply enough by global warming and this graph:

Image

Besides, I figure anything that's remained in the game over 6 months is no longer a bug, it's a feature!
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
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UnrealJake
Posts: 317
Joined: Sat Feb 13, 2010 11:22 am
Location: To your left, no your OTHER left.

Re: Wayneville Built using an exploit

Post by UnrealJake »

Lothaudus wrote:Clearly the only solution to this despicable and down-right dirty cheating is a complete character and map reset!

Oh wai...
theTrav wrote:
Reynolds wrote:But bug abuse isn't cool though.
Ok I gotta come clean on this.

I have used the leather cart bug AND the oven baking bug
What bug? It is well-known to Physicists that placing a tanning tub in a cart and shaking it, greatly increases the molecularisation of the tanning process, enhancing the biomechanical break-down of the tissue and transforming it into leather more rapidly.

The oven / smelting / kiln fuel bug is explained simply enough by global warming and this graph:

Image

Besides, I figure anything that's remained in the game over 6 months is no longer a bug, it's a feature!
LOGIC!
Lothaudus wrote:D) Try and get out of the boat and be told YOU NEED SWIMMING TO CROSS DEEP WATER.
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Moracin
Posts: 164
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Location: The wonderful mining village of Gereburg "The Earth Fortification"

Re: Wayneville Built using an exploit

Post by Moracin »

Props to Sodom for building their great city, troll less OP

And Lothaudus your post makes perfect sense! :D
Ingame name: Natimo
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

i will not say nothing about bugs or not bugs or..

..simply...

how..how do you be able to build such squared and good arranged city. Cool.


Ah-hem, shame on u anyway, because you don't have a grid of out roads! The new map need volounteers to build roads across the world è.é!! ASOCIAL!! Yeah yeah è.é!
Oskatat
Posts: 369
Joined: Sat Feb 20, 2010 7:50 pm
Location: Amsterdam

Re: Wayneville Built using an exploit

Post by Oskatat »

they built the squares before people lived there :)
Learn from the mistakes of others. You won't live long enough to make all of them yourself.
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Jackard
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Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Wayneville Built using an exploit

Post by Jackard »

Flame wrote:Ah-hem, shame on u anyway, because you don't have a grid of out roads! The new map need volounteers to build roads across the world è.é!! ASOCIAL!! Yeah yeah è.é!
people keep saying this while either ignoring or not realizing what a monumental and unrewarding task it would be
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

but it whould be so damned cool!
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Wayneville Built using an exploit

Post by burgingham »

On the last map it just happened at some point that people built streets from WV into the wild. They were not connected with other towns though, rather with big grasslands or similar stuff, to get to our hunting grounds quick. I agree that it would be cool to have like a connection between Brodgar and Sodom, though crossroads are the easier way to go and people wouldn't really use the road so much. If people are up for the task though, I think we would be willing to pay them with various food for the effort, so if someone feels like stat grinding, contact me. Hope the rest of town doesn't disagree with me here ^^
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

o/
I wanna iwannabuildroads!

I don't have any more reasons to play this game, so is a good relax do something almost usefull and not so concentrate on my player. I need to survive enough to build what u want.

I'm in :3

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