I meant the stat points but did you just edit that in or am I blind lol thank you thoughjorb wrote:(i.e. all players on the Realm's Claim).
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Kaios
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Re: Game Development: King's Bounty
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Eemerald
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Re: Game Development: King's Bounty
most people didn't really get a choice to be drawn into any realm though, you just happen to have built from early world in a location covered now by a major faction!Jacobian123 wrote:Tbh this seems like the better system. As of right now it doesn't give you too much incentive to draw people to your kingdom besides the benefits of the statues, and even then a stat boost isn't much when you can't even support said things with the amount of authority you draw on a daily basis.loftar wrote: We did consider, for the record, making it so that authority is gained from both the hearth-fire location and the active player location, and are still open for decision in the matter.

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Eemerald
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Re: Game Development: King's Bounty
also jorb/loftar...what about the queens bounty... 

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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jorb
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Re: Game Development: King's Bounty
Maybe next patch.Eemerald wrote:also jorb/loftar...what about the queens bounty...
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: King's Bounty
What else could it refer to? The buff objects only provide stat points and nothing else.Kaios wrote:Ok so that is same for the points too I assume?jorb wrote:Players on the claim.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ven
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Re: Game Development: King's Bounty
Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.jorb wrote: [*] "Menhir": Costs significant Authority upkeep (500/Day), but increases Strength, Farming and Exploration, by one point each, for everyone within your Realm (i.e. all players on the Realm's Claim).
[*] "Grotesque Idol": Costs significant Authority upkeep (500/Day), but increases Perception, Unarmed Combat and Survival, by one point each, for everyone within your Realm (i.e. all players on the Realm's Claim).[/list]
Personally I think it would be much better if we could pick only one of those three stats while building it and got +3 instead of +1. Give us the option to customize pls.
Venator
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loftar
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Re: Game Development: King's Bounty
It says "and" because it means that.ven wrote:Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Astarisk
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Re: Game Development: King's Bounty
\Hearth Magic
-----------------------
"Raw Hide!": Bellow forth a mighty whoop to startle any horses in the vicinity, and cause them to rear for some duration of time. The closer the horse is, the longer it will be startled. Cost: 2500 XP.
I'm not really liking XP being used to influence combat. Between this, and the whole using XP to refill the bar.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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Burinn
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Re: Game Development: King's Bounty
Nerf horses more why don't ya?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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ven
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Re: Game Development: King's Bounty
Had to check. I've seen an och there once before.loftar wrote:It says "and" because it means that.ven wrote:Do you mean strength, farming OR exploration, or AND exploration? I'm having a hard time figuring out the logic of this.
Venator