I don't think the vagueness of some information is just in my head I was trying to ask how the stat bonus is multiplied, by players on claim or by hearthfire, etc.loftar wrote:What else could it refer to? The buff objects only provide stat points and nothing else.
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Kaios
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Re: Game Development: King's Bounty
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loftar
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Re: Game Development: King's Bounty
Each Menhir/Idol provides each player with one point in each of the stats indicated. If a Realm has five Menhirs, each player on its claim will get +5 Strength, +5 Farming and +5 Exploration.Kaios wrote:I don't think the vagueness of some information is just in my head I was trying to ask how the stat bonus is multiplied, by players on claim or by hearthfire, etc.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
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Re: Game Development: King's Bounty
Oh I see now, the wording is confusing though I'm telling you!
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Jacobian123
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Re: Game Development: King's Bounty
How is this:
Build it, costs 500 auth per irl day, increases str, farm, and exp by 1 point each for everyone within the realm's borders while it is active. Hard?
EDIT: And you can obviously build multiples, as indicated by the update picture.
confusing?"Menhir": Costs significant Authority upkeep (500/Day), but increases Strength, Farming and Exploration, by one point each, for everyone within your Realm (i.e. all players on the Realm's Claim).
Build it, costs 500 auth per irl day, increases str, farm, and exp by 1 point each for everyone within the realm's borders while it is active. Hard?
EDIT: And you can obviously build multiples, as indicated by the update picture.
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W9 - (Ex)-Leader of Vidarrheim
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Kaios
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Re: Game Development: King's Bounty
I discerned "by one point each, for everyone within your realm" to mean an added bonus multiplied by each player either oathed or on the realm claim but clearly that was wrong
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Jacobian123
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Re: Game Development: King's Bounty
Mmm, that is a little confusing, you're right, but I got the gist of it on initial reading.Kaios wrote:I discerned "by one point each, for everyone within your realm" to mean an added bonus multiplied by each player either oathed or on the realm claim but clearly that was wrong
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dafels
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Re: Game Development: King's Bounty
500/day, isn't that a bit too much? A decent bonus of +20 stat(which isn't even that much of a bonus) would cost extra 10k auth a day which would be pretty much unrealistic to upkeep. I don't see any realms signing up just to have a single digit stat bonus to barely be able to upkeep their authorities with this massive auth drain.
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MrPunchers
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Re: Game Development: King's Bounty
500 auth is 500 exp yes?dafels wrote:500/day, isn't that a bit too much? A decent bonus of +20 stat(which isn't even that much of a bonus) would cost extra 10k auth a day which would be pretty much unrealistic to upkeep. I don't see any realms signing up just to have a single digit stat bonus to barely be able to upkeep their authorities with this massive auth drain.
If a kingdom wanted them they'd plant WIllows all over their territory so people could grope them for 500 exp a day.
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Jacobian123
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Re: Game Development: King's Bounty
Willow lore deemed too OP by jorbtar iirc.MrPunchers wrote:500 auth is 500 exp yes?dafels wrote:500/day, isn't that a bit too much? A decent bonus of +20 stat(which isn't even that much of a bonus) would cost extra 10k auth a day which would be pretty much unrealistic to upkeep. I don't see any realms signing up just to have a single digit stat bonus to barely be able to upkeep their authorities with this massive auth drain.
If a kingdom wanted them they'd plant WIllows all over their territory so people could grope them for 500 exp a day.
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W9 - (Ex)-Leader of Vidarrheim
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Kaios
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Re: Game Development: King's Bounty
it is quite a lot when you consider you'll be building multiple of them