jorb wrote:Stop waving your bot dick in my face
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APXEOLOG
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Re: Game Development: King's Bounty
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jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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sabinati
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Re: Game Development: King's Bounty
this was my thought as wellGranger wrote:So invaders get it too? Don't know if that is a good idea...jorb wrote:Each realm building ups the realm buff by +1 each to three different stats, quite simply. Any character on the realm claim gets the buff.
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Kaios
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Re: Game Development: King's Bounty
You'd think there would be an advantage to battling raiders in your own Kingdom but I don't see how it benefits anyone if both defender and attacker receive the same bonuses. There needs to be a way to differentiate players who are living/traveling your realm peacefully and those who intend to do harm, I'm not really sure how but I'd assume this would have to be linked to whether or not said person is already in a Kingdom and if that Kingdom happened to be in some sort of war state, for example.sabinati wrote:this was my thought as wellGranger wrote: So invaders get it too? Don't know if that is a good idea...
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Jesus_Smith_Nandez
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Re: Game Development: King's Bounty
Oh my english reading comprehension must be a bit off sryjorb wrote:Not at all. Where did you get that idea? (Edit: Eh, okay, "for anyone"... reformulated a bit in OP).Jesus_Smith_Nandez wrote:but the bonuses are based off of how many people there are in the realm, so more alts = more buffs, right?
Each realm building ups the realm buff by +1 each to three different stats, quite simply. Any character on the realm claim gets the buff.
If you're outlawed you get no buffs from a foreign realm?Kaios wrote:You'd think there would be an advantage to battling raiders in your own Kingdom but I don't see how it benefits anyone if both defender and attacker receive the same bonuses. There needs to be a way to differentiate players who are living/traveling your realm peacefully and those who intend to do harm, I'm not really sure how but I'd assume this would have to be linked to whether or not said person is already in a Kingdom and if that Kingdom happened to be in some sort of war state, for example.sabinati wrote:this was my thought as wellGranger wrote: So invaders get it too? Don't know if that is a good idea...
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Kaios
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Re: Game Development: King's Bounty
No I don't think so, I'm all about fuck the raiders etc. but they already get punished enough by that I think Kingdoms should be required to declare themselves in a state of war before they are able to challenge any border cairns of other kingdoms and when they are in this state members of that kingdom no longer receive any buffs from foreign claims.Jesus_Smith_Nandez wrote:If you're outlawed you get no buffs from a foreign realm?
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Potjeh
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Re: Game Development: King's Bounty
Hearths should take a couple of days of being within a realm to attune to it, to avoid silly stuff like invaders getting combat bonuses.
Anyway, I think these bonuses are a step in the right direction, IMO it'd be best if they completely replaced single-target spells (especially state burial, that shit is broken). But I think that linear stacking isn't the way to go about it, it's too much in favor of snowballing realms, ie the bigger the bonuses you give to peasants the more peasants you get until one realm ultimately gets everyone. A better way would be diminishing returns, where each new statue gives less of a bonus while keeping the same drain.
Also, I think these stat bonuses are too general and so might be OP. I'd rather see very specific bonuses, like for example increased yield on barley, or faster growth for sheep, or increased chances of getting copper when smelting. Basically, a lot of different bonuses that are all useful, but you can't really get them all because it'd drain too much authority. So naturally realms would want to specialize, and this would be great for trade and also present a much more meaningful choice when deciding in which realm to settle.
Anyway, I think these bonuses are a step in the right direction, IMO it'd be best if they completely replaced single-target spells (especially state burial, that shit is broken). But I think that linear stacking isn't the way to go about it, it's too much in favor of snowballing realms, ie the bigger the bonuses you give to peasants the more peasants you get until one realm ultimately gets everyone. A better way would be diminishing returns, where each new statue gives less of a bonus while keeping the same drain.
Also, I think these stat bonuses are too general and so might be OP. I'd rather see very specific bonuses, like for example increased yield on barley, or faster growth for sheep, or increased chances of getting copper when smelting. Basically, a lot of different bonuses that are all useful, but you can't really get them all because it'd drain too much authority. So naturally realms would want to specialize, and this would be great for trade and also present a much more meaningful choice when deciding in which realm to settle.
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Ysh
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Re: Game Development: King's Bounty
You think better to balance by diminish return to the reward as suggest here?Potjeh wrote:But I think that linear stacking isn't the way to go about it, it's too much in favor of snowballing realms, ie the bigger the bonuses you give to peasants the more peasants you get until one realm ultimately gets everyone. A better way would be diminishing returns, where each new statue gives less of a bonus while keeping the same drain.
Alternative is to diminish return on control land e.g. each cairn costs more upkeep than last.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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ven
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Re: Game Development: King's Bounty
Potjeh wrote:So naturally realms would want to specialize, and this would be great for trade and also present a much more meaningful choice when deciding in which realm to settle.
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Darruin
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Re: Game Development: King's Bounty
All the updates are great. I know it's likely that I'll have to wait a while, but I'm looking forward to playing again in the new world.
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Onep
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Re: Game Development: King's Bounty
I really like the last two updates! Perhaps the statues instead of giving a flat +1 skill which seems kind of weak, they could give like +.5% per statue? Or some other value, you could even make it have diminishing returns.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\