Wayneville Built using an exploit

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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Wayneville Built using an exploit

Post by burgingham »

I still don't see a point for having that road besides it being cool, but you got yourself a deal. We can spare some food and metal for an iron plow. There even is a riverfree passage to Brodgar, the road has to be 10.000 tiles long then though.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

i just need that you help me to reach you. Tell me by a pm how can i :3
premoria
Posts: 9
Joined: Thu Nov 26, 2009 9:15 pm

Re: Wayneville Built using an exploit

Post by premoria »

One positive side with a road from your City to ours is that you can use carts at full speed which would make it easier to travel with goods. Flame, you are the man! I'm hella curious where the road will end up at our city though :/ Oh well, i'll notice when those that decide to build this amazing road is done.
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

roads are good for trade, if ther's no rivers or if someone whould bring lot of stuff. And are cool. XD
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Wayneville Built using an exploit

Post by Avu »

premoria wrote:One positive side with a road from your City to ours is that you can use carts at full speed which would make it easier to travel with goods. Flame, you are the man! I'm hella curious where the road will end up at our city though :/ Oh well, i'll notice when those that decide to build this amazing road is done.
so clueless it's tragic, good luck traveling 10k tiles on a road so you can do a trade
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Lothaudus
Posts: 641
Joined: Fri Oct 23, 2009 12:32 pm
Location: Adelaide, Australia

Re: Wayneville Built using an exploit

Post by Lothaudus »

I hereby announce the innaugral Brodgar to Sodom Marathon upon completion of the road.

Winner will win a clover.

A really awesome clover.
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Skyrage
Posts: 43
Joined: Thu Mar 04, 2010 4:51 pm

Re: Wayneville Built using an exploit

Post by Skyrage »

Exploit or not and efficient or not I still think that those square design villages are ugly as hell.

My 2 cents :)
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Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: Wayneville Built using an exploit

Post by Flame »

well, is squared and efficent. Maibe not so good to see but is a Roma Style, so, i can like it. I'm from rome, afterall XDD

Guys, to start a road i need to find one of you. I'm lost in wildness, so..who wanna my help?XD
DarkConvict
Posts: 114
Joined: Sun Feb 07, 2010 7:19 pm

Re: Wayneville Built using an exploit

Post by DarkConvict »

Exploit or not, New Brodgar has roads and this was funded by lots and lots of fish, see the river they have next to them. Farm or no Farm it is possible with exploits.

Yes Squares are ugly but efficient (aside from you can't see crops next to your palisade).

We really do need to make that road down to another village from Brodgar, i was in the process of mapping the southern regional map. The regional map containing Brodgar is mostly done.
Orteil
Posts: 66
Joined: Tue Mar 02, 2010 4:39 am
Location: frunce

Re: Wayneville Built using an exploit

Post by Orteil »

SIGN ME UP FOR THE PAVED HIGHWAY~

can we get metals for the job ?

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