these last two updates + quests are one of the best things i've seen, they really encourage people to get out of their palisades, and search for better regions to settle, and also gives value to noobs/hermits so they will not be killed on sight (maybe) just because.
but a kingdom may target peasants to fuck the other, we'll need the h&h of the catolic church to forbid warlords to target peasants and crops. lol
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Mafious
- Posts: 276
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Re: Game Development: King's Bounty
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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Iva
- Posts: 139
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- Location: Ukraine
Re: Game Development: King's Bounty
I think kingdom's authority must to rise when his peasants use a well, travel along a road, dig for resources, sell or buy an item on a barter stand, craft something much better quality than materials used, etc, so kingdom needs to open for his peasants high quality soil/clay/sand/water nodes, build some good manufactures, open some protected marketplaces, etc (Sevillian Community Market - is a good example), and link all that points of interest by the roads.
Also kingdom must be rewarded in authority for acts of judgement and punished for crimes against his peasants.
To prevent all this things from botting, border cairns (that will collect an authority separately) may work something like beehives with their 50 uses regenerated over time, and players may not produce portion of authority each time they craft something or use things but generate it randomly depends of character's luck (and get some exp for themselves, btw)
Sorry for my english, it's not my native language.
Also kingdom must be rewarded in authority for acts of judgement and punished for crimes against his peasants.
To prevent all this things from botting, border cairns (that will collect an authority separately) may work something like beehives with their 50 uses regenerated over time, and players may not produce portion of authority each time they craft something or use things but generate it randomly depends of character's luck (and get some exp for themselves, btw)
Sorry for my english, it's not my native language.
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Potjeh
- Posts: 11825
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Re: Game Development: King's Bounty
That's a pretty interesting concept. I think the most straightforward way would be to award authority for use of infrastructure, so realms are incentivized to provide public amenities like high q smelters or maybe windmills or whatever. It should be fairly small authority gain so it's not worth botting, but can be worthwhile with a large number of hermit customers. So the kingdom gets authority and the peasants get high q stuff, but the real benefit is that it organically creates areas where people gather, which is a great thing for increasing player to player interactions.
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Kaios
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Re: Game Development: King's Bounty
Just wondering if you're going to add being on the claim to feed the realm sooner rather than later, having it be only hearth fire currently is a huge hindrance.
I don't know why the fuck you feel it's so important to punish people who don't have 10+ players (I have 6 people including myself) playing with them actively to feed their realm but fuck dudes this shit is difficult to keep up with especially when all the members that would be feeding the realm don't actually have their hearth fires placed at the location because:
Quite frankly everything about these updates sounds cool and interesting but actually plays out very boring at the moment, I don't know why you try to make having fun be the most difficult thing to achieve in this game. There are lots of great things that could be done with Kingdoms with respect to even some of the discussions just above this post about infrastructure and the like but all it seems to be currently is a glorified village claim.
I don't know why the fuck you feel it's so important to punish people who don't have 10+ players (I have 6 people including myself) playing with them actively to feed their realm but fuck dudes this shit is difficult to keep up with especially when all the members that would be feeding the realm don't actually have their hearth fires placed at the location because:
- The village was initially claimed over by an enemy claim so the realm was built far away;
- Hearth fires are placed at the main village where we have lived since the start of the world so it's going to take some time to get in to a position where those hearth fires can be moved without causing too much issue;
- Like I said it's far and charisma costs can be steep, constant charter travel gets costly;
- It's a huge inconvenience to require moving your hearth fire just to feed a realm you could just as easily be exploring on instead;
- I still don't feel like my cairn extensions have any meaning over untouched map space, I might as well be going for any active villages I can find that haven't been claimed over yet but I think that's really lame;
- Do global resources/willow tree feed the realm yet? If not what the fuck are you doing letting issues like events upon spawning (something you should be fixing) or botters dictate the difficulty of something for other players that is bullshit;
- I agree with other posts in this thread about the statue bonuses not providing specific enough bonuses and also that the authority cost is too high. 500/day for 1 point increase in 3 stats per statue is absolutely useless, I really like the idea of production bonuses and similar thoughts instead;
- I read someone mention that this system is more balanced for a world with a larger population, I absolutely agree with that assessment but am uncertain if it's a good thing or a bad thing because it means at the moment we cannot test it to its full extent.
jorb wrote:You still have every incentive in the world to draw people to your Realm, doe. It hasn't been reduced in any way.
Kaios wrote:are you sure about datjorb wrote:by one point each
Are you still sure???jorb wrote:...? Ya.
Quite frankly everything about these updates sounds cool and interesting but actually plays out very boring at the moment, I don't know why you try to make having fun be the most difficult thing to achieve in this game. There are lots of great things that could be done with Kingdoms with respect to even some of the discussions just above this post about infrastructure and the like but all it seems to be currently is a glorified village claim.
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dafels
- Posts: 3071
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Re: Game Development: King's Bounty
So, has anyone built the statue thing yet? From what I have seen noone has built one yet. The cairn and initial stone authority drain seems okay, but the statue upkeep cost is completely ridiculous compared to the gain you get from it.
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Kaios
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Re: Game Development: King's Bounty
Come on man how much territory do you guys have claimed now? And you went directly for villages/claims honestly that makes me curious about how much exp you're actually receiving in a day if you think the current drain is fine but that 500 a day per statue is too steep. Either you don't have enough or you do and if you don't with that amount of territory and active villages claimed the system is obviously not working as intended.dafels wrote:So, has anyone built the statue thing yet? From what I have seen noone has built one yet. The cairn and initial stone authority drain seems okay, but the statue upkeep cost is completely ridiculous compared to the gain you get from it.
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dafels
- Posts: 3071
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Re: Game Development: King's Bounty
We gain enough to upkeep the authority + with a reserve for some dark days and we could actually afford to challenge some cairns right now, but there is no point to do that with how the current system works, they really need to rethink it. And I think loftar and jorb can make sure themselves of how much auth realms are actually getting since they have access to all realm's information to draw conclusion if it is enough or not. I am pretty sure they did when one of them ported to our realm to check our claims out heh. It is just that using authority for realm magic is way more efficent than building some statues that will bleed authority real bad from what you won't have any real gain.Kaios wrote:Come on man how much territory do you guys have claimed now? And you went directly for villages/claims honestly that makes me curious about how much exp you're actually receiving in a day if you think the current drain is fine but that 500 a day per statue is too steep. Either you don't have enough or you do and if you don't with that amount of territory and active villages claimed the system is obviously not working as intended.dafels wrote:So, has anyone built the statue thing yet? From what I have seen noone has built one yet. The cairn and initial stone authority drain seems okay, but the statue upkeep cost is completely ridiculous compared to the gain you get from it.
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Kaios
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Re: Game Development: King's Bounty
But how much of that ends up getting filled through your own efforts and how much appears to come from other people? I'm telling you right now that if anyone has to end up claiming out in an unpopulated area or wants to do it by choice that the way the system currently works just does not allow for this with any amount of ease at all. You're good to challenge cairns and worrying about the statues while I'm barely keeping a claim alive.
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JTomk
- Posts: 2
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Re: Game Development: King's Bounty
Please give us an option to opt out of the card-based combat system.jorb wrote: In the Pipe
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- Fighting system.
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dafels
- Posts: 3071
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Re: Game Development: King's Bounty
We are not so small as you might think and there are a few villages that support us and having a claim over our people would be enough to upkeep the authority with a small reserve and I don't really agree that a single village should be able to upkeep a realm, it wouldn't be anything more than a 3rd layer of a claim for village if, just, because "I don't want my village to get claimed by some other realm". I liked the old way better, that it gave authority to realm depending on your position not where your hf is placed, now there is no point as you said to claim empty lands and mountains, but if it was dependant on the position like it was - people foraging would give your realm authority and would make it worth claiming empty lands and mountains.Kaios wrote:But how much of that ends up getting filled through your own efforts and how much appears to come from other people? I'm telling you right now that if anyone has to end up claiming out in an unpopulated area or wants to do it by choice that the way the system currently works just does not allow for this with any amount of ease at all. You're good to challenge cairns and worrying about the statues while I'm barely keeping a claim alive.
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