New Brodgar in the Day

General discussion and socializing.
Fin
Posts: 16
Joined: Sat Nov 28, 2009 8:44 pm

Re: New Brodgar in the Day

Post by Fin »

flaw wrote:
premoria wrote:Oh please. We have already negotiated with several outsiders living too close to join us. We don't use brute force to make people leave. If you are an arse and doesn't want to move then it's your problem. We will most surely help those that wants to move to another location with whatever they want to. We want to grow, that's all.
Do you really think this is an explanation of how you aren't forcing people to leave?
The few russians that spawned (traveled?) near us were asked to join our village or move further out before they had invested anything in the land, explaining that we wanted to expand further. They set up camp anyways and over time gave the impression that they were there to make trouble for everyone.
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: 新ew Brodgar 中n the 日ay

Post by Yolan »

Oh for goodness sake.

So, we go to extraordinary lengths to organise a new kind of city, where _anybody_ is welcome to have their own land, and do what they want in it. In order for the thing to work, we need people to follow the layout plan.

Today while doing the screenshots for the city, I notice somebody has gone and made a really big claim just south of our major square. I'm not talking about some friendly neighbours living 'nearby' for any length of time, but rather people who clearly know there is a massive city right next to them, because it is one screen away.

If removing that claim with our village influence is wrong, then I'm a teapot.

Regardless, it may well be a clueless newbie. We aren't going to treat it like some kind of evil attack, but we also arent going to 'live and let live' and rerout our entire city plan because somebody can't be arsed with being remotely considerate.
Last edited by Yolan on Fri Mar 19, 2010 5:46 pm, edited 1 time in total.
Fin
Posts: 16
Joined: Sat Nov 28, 2009 8:44 pm

Re: New Brodgar in the Day

Post by Fin »

Gosh yolan. It's sort of difficult to make out what you are saying. :?
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: New Brodgar in the Day

Post by Yolan »

fixed, sorry
MaxManAtArms
Posts: 78
Joined: Fri Jan 29, 2010 12:16 am

.

Post by MaxManAtArms »

.
Last edited by MaxManAtArms on Fri Mar 19, 2010 6:50 pm, edited 1 time in total.
Honor Before Glory
To Each there Own
User avatar
Jackard
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Post by Jackard »

looks good so far. be interesting to see whether or not your market thing works out
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
User avatar
Flame
Posts: 1834
Joined: Thu Oct 08, 2009 5:03 pm

Re: New Brodgar in the Day

Post by Flame »

well..
If someone put a claim near a city, he should know that is near a place with many people and potentyalli a place with few resources for himself.

If a man wanna be alone, he don't put a claim near a city and he travel. If he don't want be alone, he Join.
If he wanna be Alone in the MIDDLE of a city, is a loony.

Life is cruel, but say to a man "Ehi i'll grow my city, know it and of course this could be a problem for you" isn't cruelty, is the thruth. Maibe not so kind, but not so much cruel afterall. Brodgar wanna grow and he grow. Who is near it can freely choose, isn't forced to join, but if the city will sorround his claim, is weird he choose to stay there. Maibe he could choose to not join and not move and build his own road sorrounded by walls to guarantuee his free road..but..

...why? Is weird.
flaw
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: 新ew Brodgar 中n the 日ay

Post by flaw »

Yolan wrote:If removing that claim with our village influence is wrong, then I'm a teapot.
It's not wrong, but it's also not "peaceful".
flaw
Posts: 140
Joined: Sat Dec 26, 2009 2:50 am

Re: New Brodgar in the Day

Post by flaw »

Fin wrote:
flaw wrote:
premoria wrote:Oh please. We have already negotiated with several outsiders living too close to join us. We don't use brute force to make people leave. If you are an arse and doesn't want to move then it's your problem. We will most surely help those that wants to move to another location with whatever they want to. We want to grow, that's all.
Do you really think this is an explanation of how you aren't forcing people to leave?
The few russians that spawned (traveled?) near us were asked to join our village or move further out before they had invested anything in the land, explaining that we wanted to expand further. They set up camp anyways and over time gave the impression that they were there to make trouble for everyone.
Do you really think this is an explanation of how you aren't forcing people to leave?
User avatar
Yolan
Posts: 1097
Joined: Wed Jun 03, 2009 3:26 pm
Location: Japan

Re: New Brodgar in the Day

Post by Yolan »

OK< seems like some people are under the impression that they have permission to block off the whole of the south of the square for a 'trade guild'. *sigh*

Great. Just great.

Return to “The Inn of Brodgar”