The basic idea with this hearth magic is like the ancestry in which you could get a nugget of any common metal. In fact it could do that still.... but to make it special I was thinking of it giving a Nugget of Nickle Iron, prized for swords and so on..... some of the best metals are made from meteorite nickle-iron.
So being able to summon some threw magic would be cool. I doubt it would be a cheap thing to use either.
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Onep
- Posts: 2530
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Re: Hearth Magic: Star Metal
An interesting idea, but I'm not sure if it would really have a place in Hafen.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Adder1234
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- Location: Australia
Re: Hearth Magic: Star Metal
I'm not sure about making it a hearth magic, but the idea of meteorite iron is really interesting. Would it be possible to make a random event of a meteorite appearing as like a one use resource? it would start with everything getting really bright, then an exp event would occur for everyone in the bright zone then a meteorite iron boulder would appear in the middle of a patch of dead grass and knocked over trees. the meteorite boulder would require very high strength stat to mine but the material mined would be used for really valuable items, curios, weapons and armor, meaning that large factions would be constantly hunting for these meteorites.
Also add a cooldown of 8 to 24 real hours where touching the meteorite will cause the player to suffer some kind of severe burning injury. That way we can have a short amount of time where people can actually fight over the meteorite, or try and build some defences around it.
Also add a cooldown of 8 to 24 real hours where touching the meteorite will cause the player to suffer some kind of severe burning injury. That way we can have a short amount of time where people can actually fight over the meteorite, or try and build some defences around it.
Last edited by Adder1234 on Thu Sep 08, 2016 9:13 am, edited 1 time in total.
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ekzarh
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Re: Hearth Magic: Star Metal
Some nice pvp eventAdder1234 wrote:I'm not sure about making it a hearth magic, but the idea of meteorite iron is really interesting. Would it be possible to make a random event of a meteorite appearing as like a one use resource? it would start with everything getting really bright, then an exp event would occur for everyone in the bright zone then a meteorite iron boulder would appear in the middle of a patch of dead grass and knocked over trees. the meteorite boulder would require very high strength stat to mine but the material mined would be used for really valuable items, curios, weapons and armor, meaning that large factions would be constantly hunting for these meteorites.
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azrid
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GenghisKhan44
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- Joined: Sat Feb 18, 2012 4:56 pm
Re: Hearth Magic: Star Metal
+1 for fallen star metal.
"...the dungeon and shackles are already at my threshold to show me here and now my eternal disgrace. Only you can work the miracle to make life possible for a soul so imperiled by doubt, O Atoner for all, exalted beyond saying." - St. Gregory of Narek, Book of Lamentations, Prayer 1.
You are much loved! Love in return!
You are much loved! Love in return!
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2d0x
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- Location: Russia
Re: Hearth Magic: Star Metal
A very good idea... but everything will be reduced to the fact that meteorite iron will be in the same people, and the forum will have themes with crying. So the first idea impresses me more. In my opinion, the best option, when anything can get absolutely any person, but with great difficulty.Adder1234 wrote:I'm not sure about making it a hearth magic, but the idea of meteorite iron is really interesting. Would it be possible to make a random event of a meteorite appearing as like a one use resource?..
Excuse me, I don't speak English.
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MrPunchers
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- Location: Where do you think?
Re: Hearth Magic: Star Metal
+1Adder1234 wrote:I'm not sure about making it a hearth magic, but the idea of meteorite iron is really interesting. Would it be possible to make a random event of a meteorite appearing as like a one use resource? it would start with everything getting really bright, then an exp event would occur for everyone in the bright zone then a meteorite iron boulder would appear in the middle of a patch of dead grass and knocked over trees. the meteorite boulder would require very high strength stat to mine but the material mined would be used for really valuable items, curios, weapons and armor, meaning that large factions would be constantly hunting for these meteorites.
Also add a cooldown of 8 to 24 real hours where touching the meteorite will cause the player to suffer some kind of severe burning injury. That way we can have a short amount of time where people can actually fight over the meteorite, or try and build some defences around it.
Remove the high strength requirement and just make it take longer to mine if low str, so if a bunch of sprucecaps fought they'd be able to dent the thing. Also nice trade commodity if it gives a lot from one drop.
Suck me good and hard thru my jorts
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NOOBY93
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Re: Hearth Magic: Star Metal
I read this as "in my opinion, the best opinion"2d0x wrote:In my opinion, the best option
anyway I think using magic to summon metal would just make Haven more grindy if the metal is actually useful
Jalpha wrote:I believe in my interpretation of things.
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Adder1234
- Posts: 636
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- Location: Australia
Re: Hearth Magic: Star Metal
All I want is to give people a valid reason to play competitively.

