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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Start new characters with 1 card of each starter move

Last edited by jordancoles on Sat Sep 17, 2016 8:01 pm, edited 2 times in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Start new characters with 1 card of each type
To me personally it was big fun to grind combat discoveries.
I did it for 3 characters and it didn't get boring.
I would go even further and make a dependency between moves which player can get from Combat Discovery based on enemy type. Chops, Cleaves and Shield Ups from ants are no fun at all.
So that to get all kinds of moves player would have to kill all types animals many times.
On the other hand, providing some sophisticated mechanic to inherit some moves from ancestor would be great. (was discussed in another topic - Combat Manuals which only descendant can read).
I did it for 3 characters and it didn't get boring.
I would go even further and make a dependency between moves which player can get from Combat Discovery based on enemy type. Chops, Cleaves and Shield Ups from ants are no fun at all.
So that to get all kinds of moves player would have to kill all types animals many times.
On the other hand, providing some sophisticated mechanic to inherit some moves from ancestor would be great. (was discussed in another topic - Combat Manuals which only descendant can read).
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Start new characters with 1 card of each type
I think that he means that you literally start with 1 card of each of the starter card, on default right now you get all of them maxed out, which means your whole deck on the first battle will probably be 4 punches and 1 jump.ekzarh wrote:To me personally it was big fun to grind combat discoveries.
I did it for 3 characters and it didn't get boring.
I would go even further and make a dependency between moves which player can get from Combat Discovery based on enemy type. Chops, Cleaves and Shield Ups from ants are no fun at all.
So that to get all kinds of moves player would have to kill all types animals many times.
On the other hand, providing some sophisticated mechanic to inherit some moves from ancestor would be great. (was discussed in another topic - Combat Manuals which only descendant can read).
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Start new characters with 1 card of each type
The current system is no fun at all, when 80% of the moves are useless.ekzarh wrote:To me personally it was big fun to grind combat discoveries.
I did it for 3 characters and it didn't get boring.
I would go even further and make a dependency between moves which player can get from Combat Discovery based on enemy type. Chops, Cleaves and Shield Ups from ants are no fun at all.
So that to get all kinds of moves player would have to kill all types animals many times.
On the other hand, providing some sophisticated mechanic to inherit some moves from ancestor would be great. (was discussed in another topic - Combat Manuals which only descendant can read).
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Start new characters with 1 card of each type
Ah, that's right. Misunderstood =)Gensokyo wrote: I think that he means that you literally start with 1 card of each of the starter card, on default right now you get all of them maxed out, which means your whole deck on the first battle will probably be 4 punches and 1 jump.
That goes apart from discovery system. But combat needs improvement, true.Zeler wrote: The current system is no fun at all, when 80% of the moves are useless.
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Start new characters with 1 card of each type
I like this idea. Currently it's pointless to get any more of those cards than you start with. Getting combat skills is fun and starting with 1 of each would make it more rewarding at low levels
I also think some combat moves should be inherited based on your UA/mc but that's a different topic
I also think some combat moves should be inherited based on your UA/mc but that's a different topic
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: Start new characters with 1 card of each type
In general the discoveries are shit too. One of the most boring thing I did in haven. Stand in place, spam quick dodge if you dont have take aim and hopefully wait for disco.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Start new characters with 1 card of each type
ekzarh wrote:To me personally it was big fun to grind combat discoveries.
I did it for 3 characters and it didn't get boring.
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Porterwake
- Posts: 125
- Joined: Mon Sep 28, 2015 3:09 am
- Location: Wisconsin
Re: Start new characters with 1 card of each type
How about if I have a fucking sword, I can swing it. Combat system sucks.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Start new characters with 1 card of each type
You first have to fight against ants. I'm sure that ants will teach you how to properly chop or sting with swordPorterwake wrote:How about if I have a fucking sword, I can swing it. Combat system sucks.

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