Non-liftable container

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
vatas
Posts: 5255
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Non-liftable container

Post by vatas »

I've been doing business at Sevilla community market. Currently they have area which works almost like Providence works in Salem. Combination on visitor buff and Field cairn allow everybody to trade using a container. Problem is that Theft has to be enabled and it allows people to steal the containers as well.

Container could fill some useful niche in other situations as well if it requires only boards and is balanced by taking multiple tiles. Maybe call it "bin" or "shed."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Non-liftable container

Post by azrid »

Non liftable container aka wagon?
Image
Image
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Non-liftable container

Post by shubla »

azrid wrote:Non liftable container aka wagon?
Im pretty sure OP was after something else :roll:
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Non-liftable container

Post by shubla »

I agree that some presumably large unmovable/liftable container is missing from the game.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Non-liftable container

Post by azrid »

Dude I got rekt by a manlet.
Wagon fills the criteria of OP.
You need a bull to drive away with it. Don't trade with people who happen to have a leashed bull with them.
Or you could make a new thing entirely. Just reuse wagon but knock the wheels off.
I call it immobile trade unit aka ur mum.
Image
Image
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Non-liftable container

Post by shubla »

azrid wrote:Dude I got rekt by a manlet.
Wagon fills the criteria of OP.
You need a bull to drive away with it. Don't trade with people who happen to have a leashed bull with them.
Or you could make a new thing entirely. Just reuse wagon but knock the wheels off.
I call it immobile trade unit aka ur mum.
No it doesnt.
With this way of thinking we wouldnt even need the game.
You have your imagination, you dont need hnh, you can just imagine it all-
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Non-liftable container

Post by maze »

Something easy to make~ and easy to break.

Ie we should have trade tables.
2 boxs - both push the trade button to trade.
the table can be a log.

Im done with the era where we dont have systems in the game.
8 years has shown us that people are asshats and will abuse the system w/e the fk chance they get.

So up with the systems to give a semi order to the game
Administrator of CoS
game ideas
User avatar
shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Non-liftable container

Post by shubla »

maze wrote:Something easy to make~ and easy to break.

Ie we should have trade tables.
2 boxs - both push the trade button to trade.
the table can be a log.

Im done with the era where we dont have systems in the game.
8 years has shown us that people are asshats and will abuse the system w/e the fk chance they get.

So up with the systems to give a semi order to the game
abusing is wrong way to say it, its more of a feature
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Non-liftable container

Post by LadyGoo »

Thanks for the oxcart idea!
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Non-liftable container

Post by tyrtix »

thinking that Ultima Online have a secure trade system... +1 to something that allows secure trading between players.

Return to “Critique & Ideas”