I've been doing business at Sevilla community market. Currently they have area which works almost like Providence works in Salem. Combination on visitor buff and Field cairn allow everybody to trade using a container. Problem is that Theft has to be enabled and it allows people to steal the containers as well.
Container could fill some useful niche in other situations as well if it requires only boards and is balanced by taking multiple tiles. Maybe call it "bin" or "shed."
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vatas
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Non-liftable container
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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azrid
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shubla
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Re: Non-liftable container
Im pretty sure OP was after something elseazrid wrote:Non liftable container aka wagon?

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shubla
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Re: Non-liftable container
I agree that some presumably large unmovable/liftable container is missing from the game.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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azrid
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Re: Non-liftable container
Dude I got rekt by a manlet.
Wagon fills the criteria of OP.
You need a bull to drive away with it. Don't trade with people who happen to have a leashed bull with them.
Or you could make a new thing entirely. Just reuse wagon but knock the wheels off.
I call it immobile trade unit aka ur mum.
Wagon fills the criteria of OP.
You need a bull to drive away with it. Don't trade with people who happen to have a leashed bull with them.
Or you could make a new thing entirely. Just reuse wagon but knock the wheels off.
I call it immobile trade unit aka ur mum.


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shubla
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Re: Non-liftable container
No it doesnt.azrid wrote:Dude I got rekt by a manlet.
Wagon fills the criteria of OP.
You need a bull to drive away with it. Don't trade with people who happen to have a leashed bull with them.
Or you could make a new thing entirely. Just reuse wagon but knock the wheels off.
I call it immobile trade unit aka ur mum.
With this way of thinking we wouldnt even need the game.
You have your imagination, you dont need hnh, you can just imagine it all-

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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maze
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Re: Non-liftable container
Something easy to make~ and easy to break.
Ie we should have trade tables.
2 boxs - both push the trade button to trade.
the table can be a log.
Im done with the era where we dont have systems in the game.
8 years has shown us that people are asshats and will abuse the system w/e the fk chance they get.
So up with the systems to give a semi order to the game
Ie we should have trade tables.
2 boxs - both push the trade button to trade.
the table can be a log.
Im done with the era where we dont have systems in the game.
8 years has shown us that people are asshats and will abuse the system w/e the fk chance they get.
So up with the systems to give a semi order to the game
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shubla
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Re: Non-liftable container
abusing is wrong way to say it, its more of a featuremaze wrote:Something easy to make~ and easy to break.
Ie we should have trade tables.
2 boxs - both push the trade button to trade.
the table can be a log.
Im done with the era where we dont have systems in the game.
8 years has shown us that people are asshats and will abuse the system w/e the fk chance they get.
So up with the systems to give a semi order to the game

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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LadyGoo
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Re: Non-liftable container
Thanks for the oxcart idea!
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tyrtix
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Re: Non-liftable container
thinking that Ultima Online have a secure trade system... +1 to something that allows secure trading between players.