Game Development: King's Bounty

Announcements about major changes in Haven & Hearth.
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MrPunchers
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Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: King's Bounty

Post by MrPunchers »

MadNomad wrote:
MrPunchers wrote:It was a griefer during W2, 3, or 4 or something, that chopped all the Apple trees so nabs couldn't get food early game.
:lol: seems like you effectively spent the time on doing things worth it :roll:
What do you mean?
Suck me good and hard thru my jorts
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: King's Bounty

Post by Kaios »

"You cannot build that so close to another structure"

Or something along those lines is some fairly annoying shit. I noticed the screenshot in the OP contains Menhirs and Idols built directly next to each other or directly next to a tree, both of which aren't actually possible because placement of these objects too close to each other or any other structure with a hitbox prevents their placement.

I understand the need for this, you don't want people building walls out of cairns or other authority objects but the fact is it's a huge hindrance and an extreme waste of space. Say I built a 30x30 walled in area for the construction of some buff statues, realistically I can fit very few in there because I have to place them a couple tiles from the walls and a couple tiles from each other.
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: King's Bounty

Post by MadNomad »

MrPunchers wrote:
MadNomad wrote:
MrPunchers wrote:It was a griefer during W2, 3, or 4 or something, that chopped all the Apple trees so nabs couldn't get food early game.
:lol: seems like you effectively spent the time on doing things worth it :roll:
What do you mean?
MadNomad wrote: :lol: seems like you effectively spent the time on doing things worth it :roll:
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