What happens in Las Havens, stays in Las Havens

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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: What happens in Las Havens, stays in Las Havens

Post by Granger »

That is the point: you actually can move around with an item hidden on the cursor, that is the beauty of this function.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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thirty7even
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Re: What happens in Las Havens, stays in Las Havens

Post by thirty7even »

Granger wrote:That is the point: you actually can move around with an item hidden on the cursor, that is the beauty of this function.
Oh, I was not aware of that.
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azrid
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Re: What happens in Las Havens, stays in Las Havens

Post by azrid »

The OP ideas are great.
Maybe you could add shooting dice as a game since there are functional dice
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ydex
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Re: What happens in Las Havens, stays in Las Havens

Post by ydex »

Granger wrote:
Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
add one more item then whats fits in inventory to the check, to be hold at crusor. since stacking multiple items on cursor isn't a thing yet right? :shock:
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thirty7even
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Re: What happens in Las Havens, stays in Las Havens

Post by thirty7even »

ydex wrote:
Granger wrote:
Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
add one more item then whats fits in inventory to the check, to be hold at crusor. since stacking multiple items on cursor isn't a thing yet right? :shock:
Not everyone is using custom clients.
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MagicManICT
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Re: What happens in Las Havens, stays in Las Havens

Post by MagicManICT »

thirty7even wrote:Not everyone is using custom clients.
with that feature. I think the greater majority of players use custom clients despite the great leaps forward the standard client has made the last couple of worlds. It still doesn't provide a lot of the bells and whistles modders add into the customs.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ydex
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Re: What happens in Las Havens, stays in Las Havens

Post by ydex »

thirty7even wrote: Not everyone is using custom clients.
vanilla client still lets you pick the item up, just wont let u walk while holding it. so for purpose of making sure all items really are left off character this still works.
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DDDsDD999
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Re: What happens in Las Havens, stays in Las Havens

Post by DDDsDD999 »

Granger wrote:
Granger wrote:I like the ingenious entrance check.
On further thought: how to deal with item hiding on the cursor possible with custom clients?
You'd have them carry one more on the cursor. The idea isn't original, it's been posted a couple times before.
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linkfanpc
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Re: What happens in Las Havens, stays in Las Havens

Post by linkfanpc »

Add a gambling game with dice. Two people play, one bets on even, one bets on odd. If the number is even, even wins. If it's odd, odd wins. You could bet money and items.
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Jacobian123
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Re: What happens in Las Havens, stays in Las Havens

Post by Jacobian123 »

linkfanpc wrote:Add a gambling game with dice. Two people play, one bets on even, one bets on odd. If the number is even, even wins. If it's odd, odd wins. You could bet money and items.
Same could be done with a crate and two die.
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