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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: What happens in Las Havens, stays in Las Havens
That is the point: you actually can move around with an item hidden on the cursor, that is the beauty of this function.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: What happens in Las Havens, stays in Las Havens
Oh, I was not aware of that.Granger wrote:That is the point: you actually can move around with an item hidden on the cursor, that is the beauty of this function.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: What happens in Las Havens, stays in Las Havens
The OP ideas are great.
Maybe you could add shooting dice as a game since there are functional dice
Maybe you could add shooting dice as a game since there are functional dice


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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: What happens in Las Havens, stays in Las Havens
add one more item then whats fits in inventory to the check, to be hold at crusor. since stacking multiple items on cursor isn't a thing yet right?Granger wrote:On further thought: how to deal with item hiding on the cursor possible with custom clients?Granger wrote:I like the ingenious entrance check.
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: What happens in Las Havens, stays in Las Havens
Not everyone is using custom clients.ydex wrote:add one more item then whats fits in inventory to the check, to be hold at crusor. since stacking multiple items on cursor isn't a thing yet right?Granger wrote:On further thought: how to deal with item hiding on the cursor possible with custom clients?Granger wrote:I like the ingenious entrance check.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: What happens in Las Havens, stays in Las Havens
with that feature. I think the greater majority of players use custom clients despite the great leaps forward the standard client has made the last couple of worlds. It still doesn't provide a lot of the bells and whistles modders add into the customs.thirty7even wrote:Not everyone is using custom clients.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: What happens in Las Havens, stays in Las Havens
vanilla client still lets you pick the item up, just wont let u walk while holding it. so for purpose of making sure all items really are left off character this still works.thirty7even wrote: Not everyone is using custom clients.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: What happens in Las Havens, stays in Las Havens
You'd have them carry one more on the cursor. The idea isn't original, it's been posted a couple times before.Granger wrote:On further thought: how to deal with item hiding on the cursor possible with custom clients?Granger wrote:I like the ingenious entrance check.





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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: What happens in Las Havens, stays in Las Havens
Add a gambling game with dice. Two people play, one bets on even, one bets on odd. If the number is even, even wins. If it's odd, odd wins. You could bet money and items.
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: What happens in Las Havens, stays in Las Havens
Same could be done with a crate and two die.linkfanpc wrote:Add a gambling game with dice. Two people play, one bets on even, one bets on odd. If the number is even, even wins. If it's odd, odd wins. You could bet money and items.
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