Because it was what we liked the best, quite simply. 1-0 sucked for already established reasons, and we didn't like 1-5 + Q-T because it overlapped with menu keys. That not meaning that we aren't open to change, of course, but we didn't have an alternative that we liked better.DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why
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loftar
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Re: Game Development: Bumfights
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Valten21
- Posts: 2053
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Re: Game Development: Bumfights
well did some spars... when you guys were testing, were you ever able to kill eachother?
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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LadyGoo
- Posts: 2767
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Re: Game Development: Bumfights
Make it so we could custom bind the hotkeys.loftar wrote:Because it was what we liked the best, quite simply. 1-0 sucked for already established reasons, and we didn't like 1-5 + Q-T because it overlapped with menu keys. That not meaning that we aren't open to change, of course, but we didn't have an alternative that we liked better.DDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Game Development: Bumfights
spawned a new char yesterday, and now this! ITS SO NICE! super hyped to test this out tomorrow! Great work!
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Bumfights
The interface to configure a combat school lacks basic functionality to be at least a little fun to use:
- Already set things need to be dragable to another slot
- Already set things need to be clickable to get their info and a way to add/remove to/from them (amount)
- Already set things should show configured amount of them
- Window should be resizeable (vertical) to reduce scrolling
- Attacks/Restorations/Stances should be grouped by type, instead of ungrouped alphabetical sorting
- The font in the right list still sucks
- There are function keys on the keyboard, use them instead of shift
- Let us name combat schools
- Already set things need to be dragable to another slot
- Already set things need to be clickable to get their info and a way to add/remove to/from them (amount)
- Already set things should show configured amount of them
- Window should be resizeable (vertical) to reduce scrolling
- Attacks/Restorations/Stances should be grouped by type, instead of ungrouped alphabetical sorting
- The font in the right list still sucks
- There are function keys on the keyboard, use them instead of shift
- Let us name combat schools
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
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Re: Game Development: Bumfights
And thus Reason #2971 to use a custom client was added to the listloftar wrote:Because it was what we liked the bestDDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why





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loftar
- Posts: 9096
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Re: Game Development: Bumfights
Eminently so.Valten21 wrote:well did some spars... when you guys were testing, were you ever able to kill eachother?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Bumfights
Yeah, it's not good Loftar, went back and now using all ten, lol, got armour damage and a punch-sore ...DDDsDD999 wrote:And thus Reason #2971 to use a custom client was added to the listloftar wrote:Because it was what we liked the bestDDDsDD999 wrote:whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy just why
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Redlaw
- Posts: 1638
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Re: Game Development: Bumfights
well killed my first boar under the new system, learned a new move seems like a nice quick build up for my finishing move I was using before. Nothing like poking it quickly lol. I am slowly adjusting my main 5 moves now as well.
I can see a increase in need of the healing items with the damage change. So its a new way of fun and annoyance.
I can see a increase in need of the healing items with the damage change. So its a new way of fun and annoyance.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Bumfights
One fight lost against something I could end without injury before, time to put on some healing stuff and log out for some days.
This basically limits testing combat to 1 failed try every few days.
To harsh, not fun, I'll go play something else.
This basically limits testing combat to 1 failed try every few days.
To harsh, not fun, I'll go play something else.
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⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020