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kemil88
- Posts: 216
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Locks on Doors
Why we can't put locks on doors?
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Granger
- Posts: 9255
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Re: Locks on Doors
Because so far we can't.
Sorry, no better answer available - this has been asked for quite a while.
Sorry, no better answer available - this has been asked for quite a while.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
- Posts: 13041
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Re: Locks on Doors
It would be too easy way to have protection.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.

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Ysh
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Re: Locks on Doors
It is much more easy than build palisade?shubla wrote:It would be too easy way to have protection.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
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Re: Locks on Doors
I would say yes.Ysh wrote:It is much more easy than build palisade?shubla wrote:It would be too easy way to have protection.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Ysh
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Re: Locks on Doors
Eh, maybe. I think both are pretty trivial actions for doing. Still, even if it is easy for build, you can hand bash house. You can not hand bash palisade. This seems as fair trading off to me.shubla wrote:I would say yes.Ysh wrote:It is much more easy than build palisade?shubla wrote:It would be too easy way to have protection.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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ven
- Posts: 1120
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Re: Locks on Doors
Not all barriers have to work like walls or something you have to break down. Time is a barrier too.shubla wrote:It would be too easy way to have protection.
If they would be easy to break they would be useless.
In other words I doubt that lock will ever be added to doors.
Even with 100% lockpicking chance, if locked doors took like 5 minutes to open they'd still be very useful.
Venator
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linkfanpc
- Posts: 2415
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Re: Locks on Doors
Maybe if it's possible to break or pick the lock.
If this was a thing, i would guess it'd be:
Builder of the lock has 67 Carpentry. (Or smithing, or anything else, whichever seems best.) So, to pick the lock, you'd need a lock-pick (Most likely made from metal.) and atleast 68 Stealth.
Maybe when they add object-controlled objects, when you can enter a house and it doesn't have it's own pocket dimension, you can somehow bash through a door. (Possibly with enough strength, or a mini-ram. Maybe houses could have quality, and higher means you need higher strength to bash through the door. Or, maybe you could build the door separately with the house, and only the door has quality.)
If this was a thing, i would guess it'd be:
Builder of the lock has 67 Carpentry. (Or smithing, or anything else, whichever seems best.) So, to pick the lock, you'd need a lock-pick (Most likely made from metal.) and atleast 68 Stealth.
Maybe when they add object-controlled objects, when you can enter a house and it doesn't have it's own pocket dimension, you can somehow bash through a door. (Possibly with enough strength, or a mini-ram. Maybe houses could have quality, and higher means you need higher strength to bash through the door. Or, maybe you could build the door separately with the house, and only the door has quality.)
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Locks on Doors
I'd like to bring this thread up as it interests me very much.
Reason: beyond the siege/security gameplay issues, locks on doors would have VERY NICE uses that would allow for tons of new interactions in the game. For once, it would make Field Cairns markets or housing far more possible, something I'm doing right now in my city, Aurora - but it has security issues that are making people worry a bit.
With locks on doors, those issues would be gone.
So here's a suggestion to make it VERY simple and yet useful for when everyone is blessed with Visitor (that is, not a siege situation):
You can't enter unless you have the key.
And if you have no visitor - that is, invasion or siege:
You can freely enter a house with a lock on the door; only thing it happens is that it leaves a vandalism scent on the door.
Yes, it makes it less useful as a security measure but mitigate its issues as well.
And it becomes *extremely* useful for social and city building situations!
Please, Jorb!
Locks on house doors!
Reason: beyond the siege/security gameplay issues, locks on doors would have VERY NICE uses that would allow for tons of new interactions in the game. For once, it would make Field Cairns markets or housing far more possible, something I'm doing right now in my city, Aurora - but it has security issues that are making people worry a bit.
With locks on doors, those issues would be gone.
So here's a suggestion to make it VERY simple and yet useful for when everyone is blessed with Visitor (that is, not a siege situation):
You can't enter unless you have the key.
And if you have no visitor - that is, invasion or siege:
You can freely enter a house with a lock on the door; only thing it happens is that it leaves a vandalism scent on the door.
Yes, it makes it less useful as a security measure but mitigate its issues as well.
And it becomes *extremely* useful for social and city building situations!
Please, Jorb!
Locks on house doors!
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W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
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W10 King of The Northern Kingdom
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Locks on Doors
I am all for locks on doors. 