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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Palisades and vandalism immunity
Claimed palisades need to be immune to vandalism. Spending 100k LP on Trespassing+Theft+Vandalism shouldn't give you the game-breaking power of being able to wall somebody in.
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Palisades and vandalism immunity
IMHO the only thing you should be allowed to build on hostile claims are rams and any other siege engines we may get.
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McGriddles
- Posts: 83
- Joined: Wed Feb 24, 2010 3:21 am
Re: Palisades and vandalism immunity
A topic similar to this was made not too long ago: viewtopic.php?f=5&t=5630&sid=2c50661fd7a6d3d123014b971668e8c1&start=10
My suggestion, keep everything the same but add 3 new rules:
My suggestion, keep everything the same but add 3 new rules:
Or you could allow players to pass through any gate that is on their claim without a key and make it so that only other players need a key to by-pass gates. You could also abstract keys altogether, suggested by Jackard.McGriddles wrote:1. The game will not allow you to close off a wall segment unless there is a gate on it
2. You don't need a key to leave an enclosed area.
3. Allow for players to delete wall segments if the gate is on their claim. This way you can just extend your claim to remove the walls.
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ImpalerWrG
- Posts: 470
- Joined: Tue Feb 02, 2010 10:17 am
Re: Palisades and vandalism immunity
Your first and second rule don't really make any sense and feel like very artificial band-aids, also computing when an area is enclosed is CPU intensive and probably a non-starter. The third rule has potential but might run into issues of people using claims to offensively 'bust' through walls, though perhaps this is desired to prevent walls from being used to effectively control more then you actually claim.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Palisades and vandalism immunity
As I've said before, the solution is simply this: No matter what skills you have, you can't build walls outside of your own claim / your town's area of effect. The only potential loss from this, aside from controlling areas you don't actually own, is that small communities can't wall themselves in with out town claims. I believe that we will adjust to having small towns start out as collections of little walled homesteads before becoming completely walled cities later on.
Surprise.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Palisades and vandalism immunity
i'd think it would be preferable to have it so that you can't build walls on a non-allied claim, rather than you can only build walls on your own claim. i'm not sure even that is the solution.
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Nanothnir
- Posts: 315
- Joined: Wed Jan 20, 2010 3:38 am
Re: Palisades and vandalism immunity
and this should be the last thread about this I think...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
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Darkren
- Posts: 364
- Joined: Wed Feb 03, 2010 5:36 pm
Re: Palisades and vandalism immunity
The more something gets posted, the more people obviously want it. Issues as major as this probably need constant reposting to push the point of urgency across.Nanothnir wrote:and this should be the last thread about this I think...
But, yes:
jorb wrote: Wall cornerposts can now be sealed, preventing any further expansion from them (To prevent them being used for griefs once built)
Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Palisades and vandalism immunity
The idea that cornerposts can be sealed is nice.
But dosn't help against someone who is willing to spend 106 blocks infront of a gate while having vandalism on.
But dosn't help against someone who is willing to spend 106 blocks infront of a gate while having vandalism on.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Palisades and vandalism immunity
Evil will always find a wayGranger wrote:The idea that cornerposts can be sealed is nice.
But dosn't help against someone who is willing to spend 106 blocks infront of a gate while having vandalism on.
The trick is to hide your hearthfire in a desolate place, and dont have a noticeable claim.