Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.
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sMartins
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Re: Game Development: Dust & Mud

Post by sMartins »

Animals now leave a trail of blood.... :D
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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loftar
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Re: Game Development: Dust & Mud

Post by loftar »

CinderHeart wrote:Oh Jorb you forgot to mention in the bullet point with Shields being armor: Shields have wear now by the way.
One might think that would go without saying that armor also has wear.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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CinderHeart
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Re: Game Development: Dust & Mud

Post by CinderHeart »

loftar wrote:
CinderHeart wrote:Oh Jorb you forgot to mention in the bullet point with Shields being armor: Shields have wear now by the way.
One might think that would go without saying that armor also has wear.
Ah I was just about to edit my comment, thanks for sharing my thought wavelength.
But in hindsight it's easier to assume just about anyone can think ahead of you and vice versa.
CinderHeart wrote:"Pedo mellon a minno" – "The Doors of Durin, Lord of Moria. Speak, friend, and enter."
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Redlaw
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Re: Game Development: Dust & Mud

Post by Redlaw »

3 sulfer, 2 tarsticks, and 1 block of wood to make matches... gues its time to hund down the sulfer...
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sMartins
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Re: Game Development: Dust & Mud

Post by sMartins »

server crashed yeah
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Kaios
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Re: Game Development: Dust & Mud

Post by Kaios »

loftar wrote:
CinderHeart wrote:Oh Jorb you forgot to mention in the bullet point with Shields being armor: Shields have wear now by the way.
One might think that would go without saying that armor also has wear.
but my dank meme shields tho
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Redlaw
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Re: Game Development: Dust & Mud

Post by Redlaw »

Kaios wrote:
loftar wrote:
CinderHeart wrote:Oh Jorb you forgot to mention in the bullet point with Shields being armor: Shields have wear now by the way.
One might think that would go without saying that armor also has wear.
but my dank meme shields tho
Now its time to make many of them or hange em on the wall, make new cheaper dank meme ones.
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Ysh
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Re: Game Development: Dust & Mud

Post by Ysh »

Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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maze
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Re: Game Development: Dust & Mud

Post by maze »

sticky thread and~~
Added a "Sublime Portico". A village may construct this Authority object, and use it to travel to Charter stones.
Please change this- Think of the little guys for this one. allow hermits and newbie to make a way to get to charter stones.

also I'm judging you for that style of portal. thats likely the post out there of all the Authority objects. why use that?
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Jacobian123
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Re: Game Development: Dust & Mud

Post by Jacobian123 »

Ysh wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=49805

:?:
Most likely next week's update. Either that or loftar is just being a forgetful dingus again.
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