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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Dust & Mud
do punch-sore still heals overtime? I had 9 damage and seems not healed in more than 10 hours...
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Game Development: Dust & Mud
yes they dotyrtix wrote:do punch-sore still heals overtime? I had 9 damage and seems not healed in more than 10 hours...
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Dust & Mud
So, from what I see from the combat changes so far:
1) Openings don't decrease while running.
2) Using a defensive move causes your character to pause for a moment so you have to click again. (Can't use defensive moves while running).
3) Pursuers now get a 5% speed buff.
Don't you think you went too hard with a triple nerf to the defensive side? Sounds like its just going to be a gank-fest paradise.
1) Openings don't decrease while running.
2) Using a defensive move causes your character to pause for a moment so you have to click again. (Can't use defensive moves while running).
3) Pursuers now get a 5% speed buff.
Don't you think you went too hard with a triple nerf to the defensive side? Sounds like its just going to be a gank-fest paradise.
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Dust & Mud
Fourth root + effective agi changes...
Might actually make pvp viable for semi-casuals.
Looks good.
Now we just need a new world to drive back activity.
Might actually make pvp viable for semi-casuals.
Looks good.
Now we just need a new world to drive back activity.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Dust & Mud
My concerns aswell, they buffed ganking way too hard with these changes.Astarisk wrote:ounds like its just going to be a gank-fest paradise.
Last edited by dafels on Wed Sep 28, 2016 6:30 pm, edited 1 time in total.
Click to read Developer's thoughts on PvP
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Dust & Mud
I still haven't really noticed that happening, I can't tell whether it's the act of initiating an attack that does it or the "pursue" button or if it depends on who initiates the fight.Astarisk wrote:3) Pursuers now get a 5% speed buff.
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Dust & Mud
What is the purpose of the Sublime Portico? Does it let you travel without travel weariness?
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Dust & Mud
tried a lot with animals, at least with 'em didn't noticed any difference.Kaios wrote:I still haven't really noticed that happening, I can't tell whether it's the act of initiating an attack that does it or the "pursue" button or if it depends on who initiates the fight.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Dust & Mud
Made my first thing of Matches, they work and all really well, and they are highly remake able.