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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Bumfights
You agree that weapon quality shouldn't matter for the attack weight, then?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Bumfights
Yeah but not without some adjustment to the no ip cost attacks first, I think. Especially sideswipe.
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Bumfights
Or weapon damage should be scaled with Attack Weight / Block Weight ratio
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Astarisk
- Posts: 882
- Joined: Fri Aug 13, 2010 7:08 am
Re: Game Development: Bumfights
Ah, didn't know yarrow works on antcid burns now, got it thanks.sabinati wrote:throw some yarrow on it
IRC/IGN: Rawrz
Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Join the (HedgeHugs) Haven & Hearth Discord if you need help.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Bumfights
If they still do not they should.Astarisk wrote:Ah, didn't know yarrow works on antcid burns now, got it thanks.sabinati wrote:throw some yarrow on it
It be like being able to use laurel leaves as medicine and in cooking (hell cinnamon from the bark of the laurel tree as well). I mean we do use differnt breed in real of the tree to help sick people and in cooking, why not in the game?
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Bumfights
Being a full MC hunter, feels bad having to raise UA suddenly to actually be able to reliably create openings
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God bless
God bless
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Bumfights
MC affects Attack Weight for weapon-based moves. What's your problem?Jesus_Smith_Nandez wrote:Being a full MC hunter, feels bad having to raise UA suddenly to actually be able to reliably create openings
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Bumfights
Maybe the attack weight can still be scaled with the weapon q but you need to change the formula to better match the realities of end game weapon qualities...
sqrt(melee combat x (weapon q x 3) )
a simple change like this would make it so that you if you had a 150q sword you wouldn't start getting reduced weight until you hit over 450 melee
in the beginning of the game... a q50 sword and 100 melee would yield you 122 weight...
I feel melee does need to be treated slightly different them unarmed. if they are treated the same there will be zero reason to get any unarmed.... just slap on a stone axe ASAP and forget about unarmed.
that being said please give 100% unarmed a path to endgame combat... its the only way combat will be truly diversified.
sqrt(melee combat x (weapon q x 3) )
a simple change like this would make it so that you if you had a 150q sword you wouldn't start getting reduced weight until you hit over 450 melee
in the beginning of the game... a q50 sword and 100 melee would yield you 122 weight...
I feel melee does need to be treated slightly different them unarmed. if they are treated the same there will be zero reason to get any unarmed.... just slap on a stone axe ASAP and forget about unarmed.
that being said please give 100% unarmed a path to endgame combat... its the only way combat will be truly diversified.
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galord
- Posts: 3
- Joined: Mon Sep 26, 2016 10:42 am
Re: Game Development: Bumfights
1.Im new here.I walk for along time but dont see anyone.
at homepage i see 100 ppls are playing,so i can see them?
2.How can zoom minimap ? I catch frog but cant grill with fire. Hope someone give me a link or somethings about like TUT.
Thanks.Sorry about my grammar
at homepage i see 100 ppls are playing,so i can see them?
2.How can zoom minimap ? I catch frog but cant grill with fire. Hope someone give me a link or somethings about like TUT.
Thanks.Sorry about my grammar
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Game Development: Bumfights
- If you have any more questions: viewtopic.php?f=42&t=39862galord wrote:1.Im new here.I walk for along time but dont see anyone.
at homepage i see 100 ppls are playing,so i can see them?
2.How can zoom minimap ? I catch frog but cant grill with fire. Hope someone give me a link or somethings about like TUT.
Thanks.Sorry about my grammar
- People online counter is for the entire world. The best way to find others is to boat around and visit their bases. Here's an idea of how big the map is: http://odditown.com/haven/map/#x=0&y=0&zoom=4
- The wiki is useful: http://ringofbrodgar.com/ - for example the frog page tells you that you can make grilled frogs legs at a fire with two frogs.
- This starting guide is also useful: viewtopic.php?f=42&t=40714