could have it so you have to add soil and you just uppin the q of iticanttypemyownname wrote:i think removing soil as a node would screw up a bit of dynamic (AKA more things u can do without leaving village *yawn*)
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viznew
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Re: Compost bin for soil quality


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Redbenny
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Re: Compost bin for soil quality
if you had the compost bin work like a beehive and affect an area surrounding it, raising the surrounding soil q every few days, while at the same time having the soil q drop every time you harvest, it would balance out. Also give the bins a maximum capacity, say 100 kg, and it drops by, say 10 kg, every time it raises soil q.
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APXEOLOG
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Re: Compost bin for soil quality
This idea adds nothing but grind. Why would anyone want it?
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Enjoyment
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Re: Compost bin for soil quality
this idea adds the possibility to potentially remove the hard cap of item quality - most of the end-items couldn't raise its quality because of soil, and water cap.APXEOLOG wrote:This idea adds nothing but grind. Why would anyone want it?
UPD: well, exactly this idea has no description, but this one does.
And grinding itself mean spending much time on very boring process for some achievement and fit perfectly for finding best q resource nodes, while such ideas provide you an alternative way for raising your vital materials quality.
English is neither my native lang, nor my best side...