So i have this idea...let me know if is good, bad...or if it can/cannot be done.
Right now (default client)...if you hit a tree while running your character stop, and if you keep clicking in the same direction your char is stuck, you need to navigate...
So we can add a sort of animation, like when you are near cliffs, in a way when you click once your char start to run and stop when hit a tree...but if you click a second time (always same direction) your char start to walk (one speed lower than your current) around the tree and stop on the other side....clicking third time (same direction) you start to run again in the original diretion beyond the tree....let me know what you think.
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sMartins
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About Pathfinding
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Enjoyment
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Re: About Pathfinding
Did you hear something about "Floating-point coordinates"? Just curious..
English is neither my native lang, nor my best side...
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sMartins
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Re: About Pathfinding
Oh will it effect also Pathfinding? how will it work?Enjoyment wrote:Did you hear something about "Floating-point coordinates"? Just curious..
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: About Pathfinding
Try to ask Loftar about it))) All I can say you - everytime any pathfinding issues/ideas appears - jorb says we need to wait before FPC-system will be implemented. And he doesn't says it will solve any of this issues, but we should just wait to start the whine again )sMartins wrote:Oh will it effect also Pathfinding? how will it work?Enjoyment wrote:Did you hear something about "Floating-point coordinates"? Just curious..
English is neither my native lang, nor my best side...
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sMartins
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Re: About Pathfinding
I see...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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eXmart
- Posts: 54
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Re: About Pathfinding
More info on floating point test server viewtopic.php?f=39&t=49805
It sounds like Pathfinding can be done now, but FPC would allow a smoother movement.loftar wrote: Movement patterns where you're following something else (like, pursuit in combat, the "Follow" command, plowing, or carts following you) are much less jerky.
There should be fewer weird failure modes in animal pathfinding.