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Jesus_Smith_Nandez
- Posts: 2421
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Re: Game Development: Dust & Mud
U can't even unsheath swords from your back anyway since they're too long even if you extend your whole arm
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sabinati
- Posts: 15527
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Re: Game Development: Dust & Mud
yes it is order equippedstickman wrote: Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.
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Granger
- Posts: 9255
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Re: Game Development: Dust & Mud
First or last?sabinati wrote:yes it is order equippedstickman wrote: Also could you explain how the game picks which is your primary damage dealing weapon while dual wielding. It seems to me like its the order in which they are equipped and not which slot they are in.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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sabinati
- Posts: 15527
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Potjeh
- Posts: 11825
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Re: Game Development: Dust & Mud
Shield counting as armor is dumb, it's closer to weapon the way it's used IRL. And in game it just means the pretty decorations get destroyed 
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: Dust & Mud
Except this game is not RL, and in RL no armor will "absorb" any damage :pPotjeh wrote:Shield counting as armor is dumb, it's closer to weapon the way it's used IRL. And in game it just means the pretty decorations get destroyed
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Damon_Cooper
- Posts: 200
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Re: Game Development: Dust & Mud
Hmm... May ask, what was the reason to limit this stockpile capacity to 25? it takes 1 tile and still worth than storing in cupboards, so I assume it was implemented for the only purpose of storing building materials near building site. May sound quite reasonable, but we have only 2 structures demanding huge rope stock - well and knarr. And I highly doubt someone will use rope-stockpiles covering building sites of these ones while building...jorb wrote: [*] Added Rope stockpile.
So, was is the point of this stockpile at all? Make it hold 50 ropes - and it can save some space, but with 25 - it is absolutely useless... Or Im just too dumb/blind to see some possibilities...
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jorb
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Re: Game Development: Dust & Mud
It allows you to store rope without building any sort of container. Yes.Damon_Cooper wrote: it is absolutely useless... Or Im just too dumb/blind to see some possibilities...
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Damon_Cooper
- Posts: 200
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Re: Game Development: Dust & Mud
I understand that, but, why will I do that, what situation can it be, where I prefer to store rope in stockpiles spending more space rather than building cupboard?jorb wrote:It allows you to store rope without building any sort of container. Yes.Damon_Cooper wrote: it is absolutely useless... Or Im just too dumb/blind to see some possibilities...
It's not a critique, but a pure interesting, Im still new with game mechanics and may miss some obvious things...)
As example, I've just discovered that swill can be transferred from through to through by buckets and barrels ) How long ago was it implemented?
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leanne69
- Posts: 302
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Re: Game Development: Dust & Mud
Tried it. Seem to not work, with Fyrd : 4.0 sec on cleave, without Fyrd : 4.0 sec on cleave.jorb wrote: [*] Fyrd Sword now buffs your effective agility by 20%.
King of Dis, fiancé of LadyGoo