dwarf settlement

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killerdynamo
Posts: 18
Joined: Thu Jun 25, 2009 2:42 am

dwarf settlement

Post by killerdynamo »

I've been tossing around the idea of making a settlement primarily underground in a network of tunnels and dug out rooms. Is there anyone that would be interested in joining me in this endeavor?
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Coriander
Posts: 277
Joined: Sat Jun 06, 2009 10:52 pm
Location: minnesota

Re: dwarf settlement

Post by Coriander »

I have considered this. What I would need though, for this to work for me, is a better, more reliable light source. I do most of the mining for our tiny enclave and getting back to the mine entrance can be difficult when the candle goes out. I suppose I could just time a candle and then replace it when it is low.
It would be grand to have a way to fashion glowing stones.
Then, with a bit of work, we could quote lord of the rings - "..and they call this a mine!"
When the all cutting blade meets the uncuttable stone - at times, the blade is sharpened
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Blaze
Posts: 1072
Joined: Sun May 31, 2009 3:59 am
Location: Hearth

Re: dwarf settlement

Post by Blaze »

Hearthfires: unlimited light source.
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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sami1337
Posts: 1125
Joined: Tue May 26, 2009 1:52 pm

Re: dwarf settlement

Post by sami1337 »

well according to jorb a better light source is coming.
The ones who see things differently.

You can praise them, disagree with them, quote them, disbelieve them, glorify or vilify them. About the only thing you can't do is ignore them.
And while some may see them as the crazy ones, we see genius.
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Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: dwarf settlement

Post by Potjeh »

A single wrought bar can buy a lot of candles. Food too. And seeing how close your ironworks would be to ore, you'd be more productive than any other iron producer, so you could probably get away with trading for all surface goods and having nothing but the mine entrance on the surface. A lone mine entrance would be fairly hard to find, I think.
Image Bottleneck
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Peter
Posts: 1491
Joined: Thu Jun 04, 2009 3:36 am

Re: dwarf settlement

Post by Peter »

I'd consider tossing in an alt for the project.
Sounds like fun.
Just make sure it's waaaaaayyyy out in mordor somewhere, though. Maybe on the island.
Surprise.
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Jfloyd
Posts: 995
Joined: Tue Jun 09, 2009 3:51 am

Re: dwarf settlement

Post by Jfloyd »

I'd join. I still haven't learned my lesson about living in mines :P
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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theTrav
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: dwarf settlement

Post by theTrav »

you might want to wait until AFTER cave-ins have been implemented to do most of your designs though ;)
moonshield
Posts: 113
Joined: Fri May 29, 2009 2:55 pm

Re: dwarf settlement

Post by moonshield »

Having some sort of hole/atrium in there usable for farming/trees would make me move into a cave :D
killerdynamo
Posts: 18
Joined: Thu Jun 25, 2009 2:42 am

Re: dwarf settlement

Post by killerdynamo »

If anyone is interested and I haven't already contacted you, send me a PM and you'll be included in the planning phase

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