Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.
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Ysh
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Re: Game Development: Dust & Mud

Post by Ysh »

linkfanpc wrote:Hyped for new update!
What you think it will be?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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linkfanpc
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Re: Game Development: Dust & Mud

Post by linkfanpc »

Ysh wrote:
linkfanpc wrote:Hyped for new update!
What you think it will be?
As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Ysh
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Re: Game Development: Dust & Mud

Post by Ysh »

linkfanpc wrote:
Ysh wrote:
linkfanpc wrote:Hyped for new update!
What you think it will be?
As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.
It is say ''somewhat larger.'' You think this is big enough? I hope to see some float point coordinate.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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sMartins
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Re: Game Development: Dust & Mud

Post by sMartins »

Ysh wrote: I hope to see some float point coordinate.
me too ;)
Make friends with the other crabs or try to escape the bucket.
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linkfanpc
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Re: Game Development: Dust & Mud

Post by linkfanpc »

Oh yes, forgot about those.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Redlaw
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Re: Game Development: Dust & Mud

Post by Redlaw »

Only way to find out is see the update
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Ysh
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Re: Game Development: Dust & Mud

Post by Ysh »

Redlaw wrote:Only way to find out is see the update
Extortion? Blackmail?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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tyrtix
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Re: Game Development: Dust & Mud

Post by tyrtix »

Ysh wrote:
Redlaw wrote:Only way to find out is see the update
Extortion? Blackmail?
Just toggle tracking on.
MadNomad
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Re: Game Development: Dust & Mud

Post by MadNomad »

Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.
pimotimo
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Re: Game Development: Dust & Mud

Post by pimotimo »

MadNomad wrote:Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.
Agree.

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