I think it is the time to make an ultra-hard to mine level 6, that would require a lot of str and high quality pick axes + wouldn't have any caves.
This could enhance the trades, give some motivation to work on food production and development of miners, create an opportunity for higher quality tools as well.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Idea: Generate level 6
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Idea: Generate level 6
I was more thinking it be cool to have an underground world.... the 6th layer would be like a copy of the abive would, but have giant mushrooms, diffenrt anals ect.... then have a few more layers for mining (like another 5).
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Pickard
- Posts: 461
- Joined: Wed Jul 27, 2011 8:23 pm
Re: Idea: Generate level 6
Yes. Basically we have map 46000*46000 tiles and only 6 tiles high. Make it 3D! 46000*46000*46000! 23000 underground layers and 23000 haven layers.
Btw great idea - haven layer. How haven without haven could exists?
Btw great idea - haven layer. How haven without haven could exists?
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Idea: Generate level 6
Which game are you play?Redlaw wrote:diffenrt anals
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: Idea: Generate level 6
some sort of mysterious "dungeon" level would be nice but only for extreme endgame and it should be very very hard !!! and rewarding!!!
Teleskop
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Idea: Generate level 6
Why not a round map? where digging you will eventually end up on the other sidePickard wrote:Yes. Basically we have map 46000*46000 tiles and only 6 tiles high. Make it 3D! 46000*46000*46000! 23000 underground layers and 23000 haven layers.
Btw great idea - haven layer. How haven without haven could exists?
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Nikitan83
- Posts: 122
- Joined: Sun Apr 06, 2014 1:13 am
- Location: Sweden
Re: Idea: Generate level 6
Pretty sure that the assholes on topside would find their way down to lvl6 tbhRedlaw wrote: diffenrt anals ect....
Despite that, a new level is a nice idea
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W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
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W12: LS of Lake Town
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Idea: Generate level 6
Great idea!
For world 10.
I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.
For world 10.
I like the other idea of world being round and the possibility to dig all the way through.
Then should also make it that there are no world borders and it just warps around the edges.


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Idea: Generate level 6
Troll spawn rate would discourage a lot of people from bothering/grinding again after the first miner death to a troll
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Idea: Generate level 6
It's a good idea really. A unique type of ore could be interesting. Or a completely hollow world. Or some new biome aimed at endgame characters.
It could be an interesting way to bring back a bit of the new world feeling.
It could be an interesting way to bring back a bit of the new world feeling.
Venator