but how are devs going to add more difficulty to undeground levels without making it too hard or easily abuseable?Kaios wrote:In my opinion all levels of the underground should contain something interesting beyond ore/stone/gems and the underground in general should have its own biomes, flora and fauna, resources, etc. Further levels for added difficulty and rarer metals would certainly be nice but I don't think that means anything interesting underground has to apply only to a 6th or lower level.
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shubla
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Re: Idea: Generate level 6

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Granger
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Re: Idea: Generate level 6
Make the good resources radioactive (hidden property, certainly, to keep aligned with histroy) which will slowly but surely kill off the characters using stuff made from it. So it will give a nice edge, which will cut you by using it to counter the upside.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Enjoyment
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Re: Idea: Generate level 6
Oh, no. It's too cruel even for you, Granger)Granger wrote:Make the good resources radioactive (hidden property, certainly, to keep aligned with histroy) which will slowly but surely kill off the characters using stuff made from it. So it will give a nice edge, which will cut you by using it to counter the upside.
But seriously, you just suggest more alt-using...
Also, confirmed "Granger want that everybody dies"... )
English is neither my native lang, nor my best side...
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Granger
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Re: Idea: Generate level 6
Nah. Only throwing in some random ideas here and there in the hope of spawning more in others. Getting strange neural input can trigger new things by throwing you out of your usual mental paths and spawn even more interesting insights, at times.Enjoyment wrote:Oh, no. It's too cruel even for you, Granger)
Thus: just planting seeds
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Enjoyment
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Re: Idea: Generate level 6
Oh you an Evil Genius...Granger wrote:Nah. Only throwing in some random ideas here and there in the hope of spawning more in others. Getting strange neural input can trigger new things by throwing you out of your usual mental paths and spawn even more interesting insights, at times.Enjoyment wrote:Oh, no. It's too cruel even for you, Granger)
Thus: just planting seeds
English is neither my native lang, nor my best side...
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maze
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Re: Idea: Generate level 6
This thread went quickly to people wanting random dungeons to fight monsters and find rare loot.
Lady goo suggestion- adding a 6th level. would just add to the current grind/progression.
Your theory is that it would add to trading- what's not false but not true at the same time.
it does not add anything physically to trading other then another boundary of quality.
Others suggestions are adding a new twist to layer 6~ a` you dug to deep kinda style world.
it kinda seems dungeony- I dont find this a bad idea.
but it's diffidently a very un refined idea to add to HnH style.
Lady goo suggestion- adding a 6th level. would just add to the current grind/progression.
Your theory is that it would add to trading- what's not false but not true at the same time.
it does not add anything physically to trading other then another boundary of quality.
Others suggestions are adding a new twist to layer 6~ a` you dug to deep kinda style world.
it kinda seems dungeony- I dont find this a bad idea.
but it's diffidently a very un refined idea to add to HnH style.
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game ideas
game ideas
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ven
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Re: Idea: Generate level 6
It's totally legit. In real life if you dig too deep you also find Muspelheim.maze wrote: Others suggestions are adding a new twist to layer 6~ a` you dug to deep kinda style world.
it kinda seems dungeony- I dont find this a bad idea.
but it's diffidently a very un refined idea to add to HnH style.
We already have mini-ginnungagaps as special resources and we can travel to valhalla whenever we want, it's not like it would deviate from the premise of the game.
Venator