LiftableNeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: Market Garden
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Market Garden
oh awesome thankstyrtix wrote:LiftableNeoBasilisk wrote:Are the compost bins liftable? I assume not but thought I'd ask before building one.
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shadyg0d
- Posts: 381
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Re: Game Development: Market Garden
Pretty cool to see compost bins after I made that thread =D
Other stuff is great too. Good update.
Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
Other stuff is great too. Good update.
Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
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Jacobian123
- Posts: 1311
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- Location: The Inn of Brodgar
Re: Game Development: Market Garden
Likely the latter. I doubt they're going to crack down on small scale botting now of all times.shadyg0d wrote: Question is botting officially a no-no now, or is it just the massive abuse of authority or whatever?
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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sMartins
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- Location: Italy
Re: Game Development: Market Garden
1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.jorb wrote: [*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.
Good hides should be a more valuable resource in the game, allowing trades,etc...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Game Development: Market Garden
I think it's reasonable that shooting dozens of shitty spearheads/stones into an animal would decrease the meat quality. Maybe it needs a bit of a nerf thoughsMartins wrote:1)Only the hide should lose quality on how many projectiles and hits you deal to him....but i guess it's not possible.jorb wrote: [*] Animal produce quality is now soft-capped by each projectile you shoot/'sploit into them. You're welcome, now go be men.
.......
[*] Let us know what you'd like to see us working on![/list]
2) I would like to see more natural/survival features in general...and a complete rework of hunting, where non aggressive animals will flee at your sight at least from one minimap distance, where animals have stamina and can swim, where you have to track them and engage an endurance hunting like UnRealWorld...and trapping would be cool too.
Definitely need trapping though. It's about time they added that
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azrid
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sabinati
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- Location: View active topics
Re: Game Development: Market Garden
what are the mats for tafl board?azrid wrote:You don't have to convince me.LadyGoo wrote:pots are good m'kay
Also curios for the curios people
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Kaios
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Re: Game Development: Market Garden
2 Boards, 2 Dolomite, 4 Basalt
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jordancoles
- Posts: 14168
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- Location: British Columbia, Canada
Re: Game Development: Market Garden
Do pot-planted shits die like trees in pots do?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.




