Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Market Garden
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: Game Development: Market Garden
well since moves arent random anymore they could just go down by the hotkeys (say a row pops up just over where current hotkeybar is).jorb wrote:Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
Like so:
COOOMBAAATMOOOOVES
1 2 3 4 5 6 7 8 9 10 11 12
all in bottom left corner
(cuz I also wanna be able to click hotkeys)
bold
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Market Garden
50% smaller icons of moves for example, noone needs them that big xdjorb wrote:Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Iva
- Posts: 139
- Joined: Wed Dec 28, 2011 7:36 pm
- Location: Ukraine
Re: Game Development: Market Garden
Is cave clay appears on 1st level only? I was checking two shallow lakes on the 2nd level and still has not found anything.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Market Garden
No way I found one on L4, it just seems to be rather rare.Iva wrote:Is cave clay appears on 1st level only? I was checking two shallow lakes on the 2nd level and still has not found anything.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Market Garden
A option in the settings where you can set the size of the ui with predefined sizes to your liking, the current one is too big and covers important parts of your screen especially when you're in combat or a custom layout placement where you can drag the elements of the combat UI to where you would like them to be on the screenjorb wrote:Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Game Development: Market Garden
I know you hate any mention of legacy.jorb wrote:Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
But legacy.
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InvaderDoom
- Posts: 216
- Joined: Sun Jul 31, 2016 8:06 am
Re: Game Development: Market Garden
I feel like Bone Clay cap should be adjusted and "Gray Clay" should be able to be used imo.
I just love to stalk the Jorbtar™
#Memories
#Memories
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Market Garden
Bone clay is not that bad, compost bins are much worse in terms of unbalancing the current natural resource qualities. Either way I think it's not a big deal for this stage of the world.
Last edited by Kaios on Thu Oct 06, 2016 7:28 pm, edited 1 time in total.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Market Garden
or thisGensokyo wrote:I know you hate any mention of legacy.jorb wrote:Suggest an alternative layout, then, smh.dafels wrote:remake the combat ui so you can actually see where you're running and what's going on smh
But legacy.
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