Game Development: Market Garden

Announcements about major changes in Haven & Hearth.
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xTrainx
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Re: Game Development: Market Garden

Post by xTrainx »

are you thinking of ever implementing some kind of tribunal esque system for villages? or something to make laws a little more interactive?
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Amanda44
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Re: Game Development: Market Garden

Post by Amanda44 »

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tyrtix
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Re: Game Development: Market Garden

Post by tyrtix »

Shhhtt... i'll tell you a secret... worm and bin... :shock:
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Redlaw
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Re: Game Development: Market Garden

Post by Redlaw »

Do you think 8 Comp[ost Bin will be enough to make enoygh mukch fast enough I can lets say plant 34 Mulberry trees as a cycle + extra for other trees, bushes, and planters pots?
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Teleskop
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Re: Game Development: Market Garden

Post by Teleskop »

Redlaw wrote:Do you think 8 Comp[ost Bin will be enough to make enoygh mukch fast enough I can lets say plant 34 Mulberry trees as a cycle + extra for other trees, bushes, and planters pots?
yes
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tyrtix
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Re: Game Development: Market Garden

Post by tyrtix »

an useful thing should be an "empty bin" function, so we may just get out all that unwanted filth we already put in :p
NeoBasilisk
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Re: Game Development: Market Garden

Post by NeoBasilisk »

The compost bins seem to produce 1 mulch approximately every 4 hours. It might be slightly faster. So you get 6-7 per bin per day.
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tyrtix
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Re: Game Development: Market Garden

Post by tyrtix »

mulch cannot be used to raise or level like normal dirt... weird, as it should work like dirt..
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cyrus9586
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Re: Game Development: Market Garden

Post by cyrus9586 »

too lazy to read through 14 pages. Does Q of compost bin effect Q of mulch or is it all based on what goes in?
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NeoBasilisk
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Re: Game Development: Market Garden

Post by NeoBasilisk »

cyrus9586 wrote:too lazy to read through 14 pages. Does Q of compost bin effect Q of mulch or is it all based on what goes in?
Mulch quality seems to be soft-capped by bin quality.

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