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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Market Garden
hmmm Daisies seem like they are done growing every 12 hours or there about, just harvest again. as of right now I think (I likely should check with daisies) that spring water adds 2, bat poo would likely add another 2 to the output.... so if your using both $_$ is you. But I need to run some tests, which means after this last planting no spring water for my daisies.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Market Garden
how do you know when plants are ready? mine are still there, i have only the option to clean out...
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Market Garden
ok a daisy is the one I know so far, if it has 2 yellow flowers its ready to pick, the rest I have no idea on there visual cues atm past clicking and seeing.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Market Garden
yep, i mean that if i right click on 'em, i just have an option to clean out, no harvest or anything else. I tried with normal dirt and water, not spring one.
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: Game Development: Market Garden
Cool using good wood now not the q10 rando stuffs.NeoBasilisk wrote:Mulch quality seems to be soft-capped by bin quality.cyrus9586 wrote:too lazy to read through 14 pages. Does Q of compost bin effect Q of mulch or is it all based on what goes in?
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Market Garden
So far daisies are the things that is been done growing like quick clock work, if your not growing one try it. Bat poo and spring water as from what they said are suppost to help with the chances to get more then a doubling or some such.tyrtix wrote:yep, i mean that if i right click on 'em, i just have an option to clean out, no harvest or anything else. I tried with normal dirt and water, not spring one.
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riker88
- Posts: 182
- Joined: Wed Sep 16, 2015 9:38 pm
- Location: Phoenix - Arizona -=USA=-
Re: Game Development: Market Garden
good patch
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Market Garden
This is pleasing~ good addjorb wrote: New Implementations
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- Added/Re-added Gray, Cave, and Bone clays from Legacy, and implemented variable materials for existing clay objects -- pot, urn, kiln, and clay cauldron -- along with that.
- Added Garden Pot. Fill a Garden Pot with four soil and one liter of water, and it allows you to replant some (not all) of the otherwise wild herbs. Currently Blueberry, Chantrelle, Chive, Clover, Dandelion, Kvann, Lady's Mantle, Parasol Shroom, Uncommon Snapdragon, Stalagoom, and Stinging Nettle are plantable. Growth times vary significantly, and using Guano and/or Spring Water both increase the payout, or chance thereof. Salem & Hearth confirmed.
- Added Compost Bin. Fill a Compost Bin with compostable materials and, after some time, retreive Mulch instead. Mulch functions as soil. Salem & Hearth confirmed.
- Added "Kvann", herb.
- Added "Blacksmith's Bauble", curiosity, gilding, wall decoration.
- Added "Tafl Board", curiosity.
- Added "Seer's Stones", curiosity.
- Added variable materials to Winepress.
Administrator of CoS
game ideas
game ideas
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Market Garden
for any wondering, the next plant past daisies to get done for me is Chives.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
