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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Market Garden
I'm quiet happy this patch didn't turn out as bad as the operation with the same name.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Market Garden
I have to thanks the holy duality of jorbtar for my new clovers, they are lovely :3
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Market Garden
anyone know what putting worms in the compost bin does?
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Market Garden
Yeah, they speed up the rate at which it generates. I am not sure if the quality of the worm effects the speed but it doesn't appear to effect the quality of the mulch at all. More worms = faster mulch generation but obviously less space for the mulch to generate should you not be around to pick them out. It doesn't push the worms out so I'd assume it's a loss of mulch, I guess the trade off is you can make it go faster but need to be around to empty it if you have a lot of worms in.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Market Garden
that's what i thought. i was halfway hoping worm Q would slowly rise to meet the Q of the mulch/bin
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Market Garden
That makes a lot of sense, actually. Devs pls thisricky wrote:that's what i thought. i was halfway hoping worm Q would slowly rise to meet the Q of the mulch/bin
Suck me good and hard thru my jorts
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Market Garden
you don't want worms interact with mulch ql... getting high ql ones is a no-no.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Market Garden
We want high Q worms to catch high Q fish, of course. Noobs 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Market Garden
Fish ql seems unrelated to bait ql as in legacy, at least using bushcraft pole, but i'm not sure about that.MagicManICT wrote:We want high Q worms to catch high Q fish, of course. Noobs
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Market Garden
I'm still a scrub this world. I'm not catching any higher quality fish, so something is capping it (not sure if survival or bait Q). It sounded good. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.