Medic skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Fostik
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Medic skills

Post by Fostik »

I think, the idea with traumas and health are great, that needs to be a profession in H&H, not only some recipes.
Add skills: diagnosis and treatment
- A way to get medicinal leech from leech, whitch only converts HHP from one wound to another but no gives damage to HHP.
- Diagnosis will give a skill to look at all another character wounds.
- Treatment allows to use medicine on another character, but can be used for doing damage eg leeches, only medicinal leech.
- Must be capped by rare stats/abilities, eg intelligence or dex.
- Some of medicines will take improved result, eg Treated with pultrice by doctor will give no debuff, or heals faster.

This will make an interesting profession, or very usefull occupation in public markets or villages.
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Fierce_Deity
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Joined: Thu Feb 12, 2015 4:11 pm

Re: Medic skills

Post by Fierce_Deity »

If wounds were location specific then we could have to place leeches in the corresponding inventory slot to heal said wound. For example, whatever wound leeches heal could have 10 damage on a leg. Leeches would need to be put in breeches spot to actually heal it.
ven
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Joined: Tue Feb 09, 2016 12:17 am

Re: Medic skills

Post by ven »

^^This is a good alternative to instant death to be honest. Crippling and breaking limbs with the possibility of healing them sounds fun, at least to me.

And yes, with our ever growing variety of wounds and treatments, healing should be its own specialty, like crafting and smithing.
Venator
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loftar
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Re: Medic skills

Post by loftar »

ven wrote:^^This is a good alternative to instant death to be honest. Crippling and breaking limbs with the possibility of healing them sounds fun, at least to me.
Sounds great, if that actually were what would happen. I don't really see why people would refrain from killing in favor of crippling, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ven
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Joined: Tue Feb 09, 2016 12:17 am

Re: Medic skills

Post by ven »

Animals and cave-ins kill too. You can even use that to argue for reimplementation of animal lethality.
I'd be more interested in making a healing a profession though. Sounds more fun.
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