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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Give rope walks a flower menu
Seeings how Rope Walks serve one purpose, could we have the option to right click> make rope added? would be simpler than having to navigate through the crafting menu
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Give rope walks a flower menu
noricky wrote:Seeings how Rope Walks serve one purpose, could we have the option to right click> make rope added? would be simpler than having to navigate through the crafting menu
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Give rope walks a flower menu
Instead of a flower menu I would like to see a 'craft' action that can be used on both workstations and ingredients/products in a container, which opens up a crafting selection interface where you can select according to the thing you clicked:ricky wrote:Seeings how Rope Walks serve one purpose, could we have the option to right click> make rope added? would be simpler than having to navigate through the crafting menu
Having clicked a workstation you'll get a list of all items this can make, having clicked an ingredient/product you get a list filtered by what you can make from it, containing the item clicked at the top if it is craftable.
Clicking one entry on that list sets your active crafting receipe, ideal would be if the crafting window itself would allow drill-down/-up as suggested here.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020