Game Development: Market Garden

Announcements about major changes in Haven & Hearth.
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Post by Redlaw »

So far I did not notice in any speed of Mulch being made when it generated or I put worms into it.... but I am also running 8 co posts right now. So I am kind of making up for taking the worms out with just shear quantity of bins lol.
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Market Garden

Post by tyrtix »

MagicManICT wrote:I'm still a scrub this world. I'm not catching any higher quality fish, so something is capping it (not sure if survival or bait Q). It sounded good. :lol:
I have tried with better ql baits and got same low ql fishes in different spots.. anyway is not a problem for me :p
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Market Garden

Post by Amanda44 »

I just got back 4 clovers from my flower pot ... are all the returns this good? Nice. :D
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Market Garden

Post by MadNomad »

What do u need clovers for?
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: Market Garden

Post by Amanda44 »

I didn't plant them for use particularly, there* was just one handy in my inventory when I made the first pots and they look pretty ... :D

But, in answer ... I always have one in my inventory, I use them for pulling hair from aurochs and for when I'm travelling across the map - for riding wild horses. Boats are great if you have a set destination but not so good for quests or exploring, I prefer to go on foot and ride when crossing big land areas or mountains. :)

Edited for typo ... put 'they' instead of 'there' ... :?
Last edited by Amanda44 on Sun Oct 09, 2016 7:20 pm, edited 1 time in total.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Post by Redlaw »

Clovers are also a possible food item along with daisies.
User avatar
romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Game Development: Market Garden

Post by romovs »

There are daisies in haven? :?
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Market Garden

Post by Redlaw »

Dandlions, I get them confused.
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Market Garden

Post by MadNomad »

Redlaw wrote:Dandlions, I get them confused.
i study em every day!!! :)
MadNomad
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Market Garden

Post by MadNomad »

Amanda44 wrote:I didn't plant them for use particularly, they was just one handy in my inventory when I made the first pots and they look pretty ... :D

But, in answer ... I always have one in my inventory, I use them for pulling hair from aurochs and for when I'm travelling across the map - for riding wild horses. Boats are great if you have a set destination but not so good for quests or exploring, I prefer to go on foot and ride when crossing big land areas or mountains. :)
indeed, i forgot about some uses

Return to “Announcements”