Someone of my village finished a gate while I asked to stay off all gates. We dont have metal, and he dropped the key somewhere he doesnt remember.
I dont have any means of destroying the gate, me with 30 str being the highest of all my friends.
What should/can I do? (insert rude comments below)
Anyways, I support abstract keys, or passwords. Everything better then having to think who gets which key to what gate if you dont have iron and even when its nicely planned it gets fucked up
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Without a key
try a battering ram
Karede wrote: It takes a special kind of autism to play this game
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Wolfang
- Posts: 1255
- Joined: Sat Feb 06, 2010 2:26 pm
Re: Without a key
omg, you must be dutch =P
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Without a key
You're clearly an idiot. I can't exactly steal an abstracted key from you, now, can I?Thijssnl wrote:Anyways, I support abstract keys, or passwords. Everything better then having to think who gets which key to what gate if you dont have iron and even when its nicely planned it gets fucked up
jorb wrote:Haven aims to be hardcore.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Without a key
You're clearly an idiot. You can't exactly play a successful thief if you blind yourself to new ideas, now, can you?Winterbrass wrote:You're clearly an idiot. I can't exactly steal an abstracted key from you, now, can I?Thijssnl wrote:Anyways, I support abstract keys, or passwords. Everything better then having to think who gets which key to what gate if you dont have iron and even when its nicely planned it gets fucked up
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Without a key
Climbing walls = greatJackard wrote:You're clearly an idiot. You can't exactly play a successful thief if you blind yourself to new ideas, now, can you?
Picking locks = great
Reducing the number of things that a thief can steal, just so that farmers and hunters don't have to carry keys around = not so great, especially now that 18 keys takes up the space of two
jorb wrote:Haven aims to be hardcore.
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Lightning2
- Posts: 662
- Joined: Mon Aug 10, 2009 12:26 pm
- Location: Sodom
Re: Without a key
omg, you must be a dumbass =PWolfang wrote:omg, you must be dutch =P
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Without a key
So? Make walls climbable. If you can climb you can thieve, otherwise noone comes in. Your a tad ignorant.Winterbrass wrote:You're clearly an idiot. I can't exactly steal an abstracted key from you, now, can I?Thijssnl wrote:Anyways, I support abstract keys, or passwords. Everything better then having to think who gets which key to what gate if you dont have iron and even when its nicely planned it gets fucked up
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Without a key
Thijssnl wrote:So? Make walls climbable. If you can climb you can thieve, otherwise noone comes in. Your a tad ignorant.Winterbrass wrote:You're clearly an idiot. I can't exactly steal an abstracted key from you, now, can I?Thijssnl wrote:Anyways, I support abstract keys, or passwords. Everything better then having to think who gets which key to what gate if you dont have iron and even when its nicely planned it gets fucked up
Winterbrass wrote:Climbing walls = great
Picking locks = great
Reducing the number of things that a thief can steal, just so that farmers and hunters don't have to carry keys around = not so great, especially now that 18 keys takes up the space of two
jorb wrote:Haven aims to be hardcore.
