hey do u remember mc and ua weight formulas maybe cause i dont and maybe i am bad at searching or just lazy but i didnt find it in wikileanne69 wrote:The more constitution you have less hp per con you will get for rising your stats.Kaios wrote:Diminished return would be a good start, I don't think this curbs the issue of botting though as botters will still be able to remain higher in stats indefinitely.
Constitution : 100*sqrt(con/10)
10 con = 100hp
40 con = 200hp
90 con = 300hp
160con = 400hp
Strenght is the same. I'll give the example in UC damage to avoid overcomplicating my example:
<<< Base damage of punch : 10
With a STR of 10 : 10*sqrt(str/10) = 10 damage
With a STR of 40 : 10*sqrt(str/10) = 20 damage
With a STR of 90 : 10*sqrt(str/10) = 30 damage
With a STR of 160 : 10*sqrt(str/10) = 40 damage
More str you will gain, less efficient it'll become as you progress.
Agility is already nerfed, since it is capped from 0.8 to 1.2
MC/UA have already been nerfed. There is only 12% difference between you and the guy with twice more MC/UA that you have.
What i'm trying to point out is there is >ALREADY< a diminishing return included in the game.
what you're asking is probably horizontal asymptotic formula, but it would simply lead to another version of stats cap. That would be nonsense to remove stats cap but include that instead.
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MadNomad
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Re: Divine Intervention: The Case of Dis vs. Dev Team
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Divine Intervention: The Case of Dis vs. Dev Team
Not really. It's more about reflex and dumbness of opponent right now. Slight difference of stats can't be felt, and huge difference have to be felt or what's the point of stats ?Kaios wrote:I'm bad at math so I try to avoid it whenever I can. I think with this combat even those slight differences at higher stats makes a huge difference, especially if that difference in stats is a matter of 10x the opponent![]()
Combat med give an huge advantage with those with lower stats, actually.Kaios wrote:Something needs to be done about combat meditation, all other maneuvers are garbage in comparison.
I'd rather say to change all other maneuvers and boost them to actually feel them in a fight.
Bloodlust can't be felt, oak stance is useless cause you need to have huge opening to have them being effective, which mean you're taking damage for them to be effective... For a defensive move, it's not good at all.
Shield up is useless with the quadra delta, and parry give almost no red opening, so isn't really good neither.
King of Dis, fiancé of LadyGoo
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Kaios
- Posts: 9268
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Re: Divine Intervention: The Case of Dis vs. Dev Team
Idk that's fair I guess. I'm not bad at the combat though I can beat people at my stats and higher, up to a point.leanne69 wrote:Not really. It's more about reflex and dumbness of opponent right now. Slight difference of stats can't be felt, and huge difference have to be felt or what's the point of stats ?
I definitely agree with you regarding the other manuevers but at least at the moment it appears to me that everyone is using combat med regardless of their stats.Combat med give an huge advantage with those with lower stats, actually.
I'd rather say to change all other maneuvers and boost them to actually feel them in a fight.
Bloodlust can't be felt, oak stance is useless cause you need to have huge opening to have them being effective, which mean you're taking damage for them to be effective... For a defensive move, it's not good at all.
Shield up is useless with the quadra delta, and parry give almost no red opening, so isn't really good neither.
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Divine Intervention: The Case of Dis vs. Dev Team
Indeed, cause all other have no real impact on a fight.Kaios wrote:I definitely agree with you regarding the other manuevers but at least at the moment it appears to me that everyone is using combat med regardless of their stats.leanne69 wrote:Combat med give an huge advantage with those with lower stats, actually.
I'd rather say to change all other maneuvers and boost them to actually feel them in a fight.
Bloodlust can't be felt, oak stance is useless cause you need to have huge opening to have them being effective, which mean you're taking damage for them to be effective... For a defensive move, it's not good at all.
Shield up is useless with the quadra delta, and parry give almost no red opening, so isn't really good neither.
King of Dis, fiancé of LadyGoo
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pietin2
- Posts: 184
- Joined: Fri Jan 20, 2012 4:44 pm
Re: Divine Intervention: The Case of Dis vs. Dev Team
I'd like to know answer to this. Why is it that Ad gets blamed for all the bad stuff when I know for a fact Lady Goo and her faction kills first and ask questions later.
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ChildhoodObesity
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Re: Divine Intervention: The Case of Dis vs. Dev Team
i think theyre both blamed pretty hard but dis is blamed more tbh
every1 complains about dis bugabusers xddd
every1 complains about dis bugabusers xddd
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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bunnyfun4
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- Joined: Sun Aug 16, 2015 9:20 pm
Re: Divine Intervention: The Case of Dis vs. Dev Team
instead, fuck the dis in the ass. or, let Onep do it
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Onep
- Posts: 2530
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- Location: Walwus
Re: Divine Intervention: The Case of Dis vs. Dev Team
I'm being nominating for some rumpy bottom fun times? 
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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bunnyfun4
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- Joined: Sun Aug 16, 2015 9:20 pm
Re: Divine Intervention: The Case of Dis vs. Dev Team
fun for you, not fun for lady goo