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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: Cataclysm: Dark Days Ahead
I've always used Chesthole's tile map. I like his style the best especially the dynamic player character's sprite which changes with your appearance and gears. It also helps that I personally helped him point out some errors with some of them and that I am a good friend of his during my stay in the CDDA IRC channel.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Cataclysm: Dark Days Ahead
Yeah, i used the default one (I can't remember the name, but my game started on it. It wasn't ASCII i know though.) until i saw your post in the screenshots of other games topic. ChestHole is by far the best one.Patchouli_Knowledge wrote:I've always used Chesthole's tile map. I like his style the best especially the dynamic player character's sprite which changes with your appearance and gears. It also helps that I personally helped him point out some errors with some of them and that I am a good friend of his during my stay in the CDDA IRC channel.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Cataclysm: Dark Days Ahead
maximum tacticool

zombies being unable to go trough a car that's sideways when

zombies being unable to go trough a car that's sideways when
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Salad
- Posts: 346
- Joined: Thu Apr 14, 2016 10:09 pm
- Location: Ohio, United States
Re: Cataclysm: Dark Days Ahead
Baby death buggy lelGensokyo wrote:maximum tacticool
zombies being unable to go trough a car that's sideways when