Progammable Shaders, essential?

Forum for alternative clients, mods & discussions on the same.
Onasaki
Posts: 2
Joined: Tue Oct 11, 2016 12:19 am

Progammable Shaders, essential?

Post by Onasaki »

Hi, so a friend of mine pointed me out to this game and I was trying to attempt to get it to work. Sadly, however, my computer's video card is too old, and does not support prgrammable shaders.

I was wondering, if there was a client, or something I might be able to do on my end to get the game to run. If not, well, figured I'd ask anyway!

Thanks!
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Progammable Shaders, essential?

Post by loftar »

Programmable shading is pretty important to how the graphics engine works, so if someone managed to produce a client that didn't require them, I'd be impressed.

Just for the record, though, what is your graphics card? It could very well be that you're just using outdated drivers.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Onasaki
Posts: 2
Joined: Tue Oct 11, 2016 12:19 am

Re: Progammable Shaders, essential?

Post by Onasaki »

It's an integrated card on my laptop's motherboard. Which is from 2009. I couldn't really tell you what it was, outside of crap. My drivers are for the most part updated. I think. But thanks for the response! I'll double check, and try again.
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Progammable Shaders, essential?

Post by loftar »

Onasaki wrote:Which is from 2009.
I really have to say it sounds strange that there would be GPUs from 2009 without programmable shading.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
APXEOLOG
Posts: 1300
Joined: Fri Apr 23, 2010 7:58 am
Location: Somewhere on Earth

Re: Progammable Shaders, essential?

Post by APXEOLOG »

loftar wrote:
Onasaki wrote:Which is from 2009.
I really have to say it sounds strange that there would be GPUs from 2009 without programmable shading.
Integrated GPU's can be really shitty
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Progammable Shaders, essential?

Post by loftar »

APXEOLOG wrote:Integrated GPU's can be really shitty
No doubt, but I'm not aware of any manufactured in or even close to 2009 that didn't have programmable shading.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Serin
Posts: 5
Joined: Fri Apr 25, 2014 10:52 am

Re: Progammable Shaders, essential?

Post by Serin »

well mine is an integrated intel and it apparently lacks the function as well, it runs world of warcraft but not the custom clients. when i run a custom client it gives me that error, it also throws that error up on the antialiasing setting when its turned on in the default client. im guessing clients tend to have that on by default
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Progammable Shaders, essential?

Post by loftar »

Serin wrote:well mine is an integrated intel and it apparently lacks the function as well
If you managed to start the default client at all, then it does not lack programmable shading.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Serin
Posts: 5
Joined: Fri Apr 25, 2014 10:52 am

Re: Progammable Shaders, essential?

Post by Serin »

"Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading." in the error made me think otherwise but the Default throws this when antialiasing is active and ONLY then (that ive seen)
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:455)
at haven.HavenPanel$6.run(HavenPanel.java:490)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.BufferBGL.run(BufferBGL.java:46)
at haven.HavenPanel.redraw(HavenPanel.java:401)
at haven.HavenPanel$1.display(HavenPanel.java:103)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.GLShader$ShaderOb$1.run(GLShader.java:86)
at haven.BGL$3.run(BGL.java:103)
at haven.BufferBGL.run(BufferBGL.java:44)
... 22 more
while the custom clients throw this:
1.41.1:74f371eadf57686bee186f4e91064054483f9a2f

java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:505)
at haven.HavenPanel$6.run(HavenPanel.java:517)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:135)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
im not too good at understanding error messages
Last edited by Serin on Sat Oct 29, 2016 12:42 am, edited 1 time in total.
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Progammable Shaders, essential?

Post by loftar »

The fact that the default client at all launches means that your hardware and driver do support programmable shading. I certainly have no idea why a custom client would think differently, however.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “The Wizards' Tower”