So, finally I was able to fight against a Fox, what happend? When I am about to kill it, it just run away, I did have to follow it for something like 5 minutes before he died from bleeding reciving 0-1 damage, and when pursuing him he was faster than me even when I was running, so he always escaped and I had to find him again, just to start the fight and see him escaping again bleeding, this was really stressfull!
P.S. Can I learn skills from a dead animal who died from bleeding?
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: [Critique] Running & Bleeding
Increase bleeding damage!
I don't think you get discoveries if you aren't fighting it.
I don't think you get discoveries if you aren't fighting it.


-
ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: [Critique] Running & Bleeding
if u are still in combat if i remember correctly.kemil88 wrote:P.S. Can I learn skills from a dead animal who died from bleeding?
And yes, it is very annoying that the devs seam to want to encourage us to not cheese the system and trap with boats etc. and then as soon as you try to fight fair the animals run after like one chop lands for 80 dmg and then u will never see that lynx again
Last edited by ydex on Wed Oct 12, 2016 4:26 pm, edited 1 time in total.
bold
-
kemil88
- Posts: 216
- Joined: Wed Jul 18, 2012 7:56 pm
Re: [Critique] Running & Bleeding
Well the problem is that I was not in ight with the Fox when it died, I just found it dead after running toward the direction it was..
-
ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: [Critique] Running & Bleeding
yes, so until fleeing is fixed -trap animals on rivers or cliffs 
bold
-
ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: [Critique] Running & Bleeding
I've had this problem as well.
the only reasonable option I can think of is to give animals a stamina meter once theyre wounded and flee. let's be realistic for a second, if you just beat the shit out of a fox and he decides to run away while wounded, he shouldnt be able to make it that far.
so either:
cripple wounded animals and nerf their running speeds
give wounded animals a small stamina bar, so once they run so far they'll have to slow down
the only reasonable option I can think of is to give animals a stamina meter once theyre wounded and flee. let's be realistic for a second, if you just beat the shit out of a fox and he decides to run away while wounded, he shouldnt be able to make it that far.
so either:
cripple wounded animals and nerf their running speeds
give wounded animals a small stamina bar, so once they run so far they'll have to slow down
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
-
tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: [Critique] Running & Bleeding
I hink that may be cool if in pve there will be a chance of a critical hit to the animal that may cripple it! At least the various moves could have different critical effects, may give that difference in pve combats that we still miss.ricky wrote:I've had this problem as well.
the only reasonable option I can think of is to give animals a stamina meter once theyre wounded and flee. let's be realistic for a second, if you just beat the shit out of a fox and he decides to run away while wounded, he shouldnt be able to make it that far.
so either:
cripple wounded animals and nerf their running speeds
give wounded animals a small stamina bar, so once they run so far they'll have to slow down
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: [Critique] Running & Bleeding
This.ricky wrote:give wounded animals a small stamina bar, so once they run so far they'll have to slow down
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: [Critique] Running & Bleeding
And make them leave bloodtracks to follow.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: [Critique] Running & Bleeding
I have already suggested to implement a new hunting system, based on the historycal persistence hunting...so animals need stamina and the ability to swim, rest and drink from rivers/lake to restore stamina....and you have to track their footsteps trying to fatigue them.
Non aggressive animals should flee at your sight, fighting you back when they are out of stamina....
Moreover animals range (aggressive and not) should be at least the max distance view...you should only be able to see them while fleeing and on the minimap...then start the hunt trying to wound them with ranged weapons to slow themdown (using stealth or such) and then the chase began.
Non aggressive animals should flee at your sight, fighting you back when they are out of stamina....
Moreover animals range (aggressive and not) should be at least the max distance view...you should only be able to see them while fleeing and on the minimap...then start the hunt trying to wound them with ranged weapons to slow themdown (using stealth or such) and then the chase began.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!