Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.
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loftar
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Re: Game Development: Traveling Circus

Post by loftar »

Kaios wrote:That's really vague, I was about to ask why you limited crops in that manner
Are you making a game of finding every little ambiguity in an update post?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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azrid
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Re: Game Development: Traveling Circus

Post by azrid »

Haven't tried anything but already love the update.
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Ozzy123
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Re: Game Development: Traveling Circus

Post by Ozzy123 »

jorb wrote: [*] Combat meditation reduces your attack weight to 25%, rather than 50%.
Dude its not about attack weight, its about being able to use opportunity knock twice and get from foken 35 to 100 opening instantly.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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linkfanpc
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Re: Game Development: Traveling Circus

Post by linkfanpc »

jorb wrote:
loftar wrote:All our updates are brilliant.
Confirming this +1.
Confirming this +1...million. :)
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Kaios
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Re: Game Development: Traveling Circus

Post by Kaios »

loftar wrote:Are you making a game of finding every little ambiguity in an update post?
idk what you're saying, nice update tho
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tyrtix
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Location: Leghorn

Re: Game Development: Traveling Circus

Post by tyrtix »

sigh for my four leaf clover farm btw... :p
NeoBasilisk
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Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Traveling Circus

Post by NeoBasilisk »

jorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
what the FUCK
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sabinati
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Re: Game Development: Traveling Circus

Post by sabinati »

so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?
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jorb
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Re: Game Development: Traveling Circus

Post by jorb »

sabinati wrote:so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?
No, you damn communist.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Jacobian123
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Location: The Inn of Brodgar

Re: Game Development: Traveling Circus

Post by Jacobian123 »

NeoBasilisk wrote:
jorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
what the FUCK
loftar wrote:Just the things that the beehive itself produces.
But now that you mention it...
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

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