Are you making a game of finding every little ambiguity in an update post?Kaios wrote:That's really vague, I was about to ask why you limited crops in that manner
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loftar
- Posts: 9096
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- Location: Your character database
Re: Game Development: Traveling Circus
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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azrid
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- Joined: Mon Oct 17, 2011 11:33 pm
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Ozzy123
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Re: Game Development: Traveling Circus
Dude its not about attack weight, its about being able to use opportunity knock twice and get from foken 35 to 100 opening instantly.jorb wrote: [*] Combat meditation reduces your attack weight to 25%, rather than 50%.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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linkfanpc
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Re: Game Development: Traveling Circus
Confirming this +1...million.jorb wrote:Confirming this +1.loftar wrote:All our updates are brilliant.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Kaios
- Posts: 9268
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Re: Game Development: Traveling Circus
idk what you're saying, nice update tholoftar wrote:Are you making a game of finding every little ambiguity in an update post?
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: Traveling Circus
sigh for my four leaf clover farm btw... :p
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NeoBasilisk
- Posts: 579
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Re: Game Development: Traveling Circus
what the FUCKjorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
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sabinati
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Re: Game Development: Traveling Circus
so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?
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jorb
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- Location: Here, there and everywhere.
Re: Game Development: Traveling Circus
No, you damn communist.sabinati wrote:so is there any way to brand animals in such a manner that they are considered property of a village, rather than an individual, or any way to share ownership of animals via permissions or somesuch?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jacobian123
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Re: Game Development: Traveling Circus
NeoBasilisk wrote:what the FUCKjorb wrote:[*] Beehive quality now softcaps produce quality. Sorry about that.
loftar wrote:Just the things that the beehive itself produces.
But now that you mention it...
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim

