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burnemall
- Posts: 49
- Joined: Thu Jun 02, 2016 9:17 pm
Re: Game Development: Traveling Circus
I like this update very much! Thank you Jorbtar!
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Traveling Circus
Make chop cost a coin or 2, nerf combat med&opknock combo by making it to not have a cooldown reduction when you use opknock and buff rip apart&go for the jugular since they are the most useless moves on the list right now.
Last edited by dafels on Thu Oct 13, 2016 12:15 pm, edited 1 time in total.
Click to read Developer's thoughts on PvP
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Traveling Circus
lots of nice things
i wish saddlebags window would keep open like inventory window, maybe not...
i wish saddlebags window would keep open like inventory window, maybe not...
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PonyStew
- Posts: 76
- Joined: Mon Apr 02, 2012 5:06 pm
Re: Game Development: Traveling Circus
Well, that's an update i like, thanks for your hard work, jorbtar.
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Game Development: Traveling Circus
Out of curiosity, can we expect to see saddles to accompany our saddlebags sometime? Still find it a bit odd that we're riding bareback ( ͡° ͜ʖ ͡°).
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Traveling Circus
jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.You may now shift-click a containter to take everything from it.
I imagine this is the same with smelting/kilns as well.
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Traveling Circus
you could use steel crucible on 48th hour as example for better drama... Placing unbaked good back into the oven not annoying enough,stickman wrote:jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.You may now shift-click a containter to take everything from it.
I imagine this is the same with smelting/kilns as well.
English is neither my native lang, nor my best side...
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PonyStew
- Posts: 76
- Joined: Mon Apr 02, 2012 5:06 pm
Re: Game Development: Traveling Circus
stickman wrote:jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.You may now shift-click a containter to take everything from it.
I imagine this is the same with smelting/kilns as well.
I agree, this needs to be undone. I was fine with that mechanic on stockpiles, but no need to do that for containers.
Edit. You can't put things into containers that way, so why the fuck?
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arakell
- Posts: 49
- Joined: Fri Apr 16, 2010 9:58 am
Re: Game Development: Traveling Circus
Damn, now I need to rebuild all my beehives...jorb wrote:[*] Beehive quality now softcaps the qualities of its produce. Sorry about that.
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belondes
- Posts: 25
- Joined: Sun Oct 24, 2010 6:03 pm
Re: Game Development: Traveling Circus
fuckin wow!