Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.
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burnemall
Posts: 49
Joined: Thu Jun 02, 2016 9:17 pm

Re: Game Development: Traveling Circus

Post by burnemall »

I like this update very much! Thank you Jorbtar!
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dafels
Posts: 3071
Joined: Sun Nov 14, 2010 7:49 pm
Yahoo Messenger: davis

Re: Game Development: Traveling Circus

Post by dafels »

Make chop cost a coin or 2, nerf combat med&opknock combo by making it to not have a cooldown reduction when you use opknock and buff rip apart&go for the jugular since they are the most useless moves on the list right now.
Last edited by dafels on Thu Oct 13, 2016 12:15 pm, edited 1 time in total.
iamahh
Posts: 1806
Joined: Sat Dec 12, 2015 8:23 pm

Re: Game Development: Traveling Circus

Post by iamahh »

lots of nice things

i wish saddlebags window would keep open like inventory window, maybe not...
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PonyStew
Posts: 76
Joined: Mon Apr 02, 2012 5:06 pm

Re: Game Development: Traveling Circus

Post by PonyStew »

Well, that's an update i like, thanks for your hard work, jorbtar.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Traveling Circus

Post by SacreDoom »

Out of curiosity, can we expect to see saddles to accompany our saddlebags sometime? Still find it a bit odd that we're riding bareback ( ͡° ͜ʖ ͡°).
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Traveling Circus

Post by stickman »

You may now shift-click a containter to take everything from it.
jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.
Enjoyment
Under curfew
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: Traveling Circus

Post by Enjoyment »

stickman wrote:
You may now shift-click a containter to take everything from it.
jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.
you could use steel crucible on 48th hour as example for better drama... Placing unbaked good back into the oven not annoying enough,
English is neither my native lang, nor my best side...
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PonyStew
Posts: 76
Joined: Mon Apr 02, 2012 5:06 pm

Re: Game Development: Traveling Circus

Post by PonyStew »

stickman wrote:
You may now shift-click a containter to take everything from it.
jorb this is highly annoying for me. example: I am baking and im holding down shift to put sticks into the oven. I have exactly 4 stick in my inventory but I click 5 times... now I have all the unbaked goods in my inventory because the extra shift click took everything out.

I imagine this is the same with smelting/kilns as well.

I agree, this needs to be undone. I was fine with that mechanic on stockpiles, but no need to do that for containers.

Edit. You can't put things into containers that way, so why the fuck?
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arakell
Posts: 49
Joined: Fri Apr 16, 2010 9:58 am

Re: Game Development: Traveling Circus

Post by arakell »

jorb wrote:[*] Beehive quality now softcaps the qualities of its produce. Sorry about that.
Damn, now I need to rebuild all my beehives...
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belondes
Posts: 25
Joined: Sun Oct 24, 2010 6:03 pm

Re: Game Development: Traveling Circus

Post by belondes »

fuckin wow!

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