Dual Wielding (also with tools)

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kemil88
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Dual Wielding (also with tools)

Post by kemil88 »

What's the difference? What weapon/tool will I use when performing an action? For example, what weapon will do damage fighting and what axe will be used to chop a tree/skin an animal?
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loftar
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Re: Dual Wielding (also with tools)

Post by loftar »

If both equipped items are applicable for an action, then it is not well-defined which is used. You can think of it as random (though it isn't actually actively randomized).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
kemil88
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Re: Dual Wielding (also with tools)

Post by kemil88 »

What about summing the effect quality if they are both applicable for an action?
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MrPunchers
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Re: Dual Wielding (also with tools)

Post by MrPunchers »

kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
Using two axes to chop wood doesn't make the wood better. :roll:
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kemil88
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Re: Dual Wielding (also with tools)

Post by kemil88 »

MrPunchers wrote:
kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
Using two axes to chop wood doesn't make the wood better. :roll:
No, but makes chopping faster
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MagicManICT
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Re: Dual Wielding (also with tools)

Post by MagicManICT »

kemil88 wrote:
MrPunchers wrote:
kemil88 wrote:What about summing the effect quality if they are both applicable for an action?
Using two axes to chop wood doesn't make the wood better. :roll:
No, but makes chopping faster
No, it doesn't, and shouldn't. using two hammers at once doesn't drive nails faster, either, unless you've trained quite some time into doing this trick, and then a practiced carpenter can still drive a nail with one hammer faster (can usually do it in a couple of blows).
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
kemil88
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Re: Dual Wielding (also with tools)

Post by kemil88 »

well if you use the two axes at the same time you will do it faster, they are hatchet, so they are VERY easy to use
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loftar
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Re: Dual Wielding (also with tools)

Post by loftar »

Regardless of whether you can chop trees faster IRL with two axes (I am quite doubtful, though), I don't think it would make for a particularly fun game mechanic since all it'd mean is that you'd have to walk around with two axes constantly. At that point, we could just as well reduce the equipment screen to one hand slot instead. That being said, I wouldn't be opposed to certain combat mechanics requiring and/or being modified by dual-wielding weapons, but I can't think of any obviously desirable such effects.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ydex
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Re: Dual Wielding (also with tools)

Post by ydex »

loftar wrote:Regardless of whether you can chop trees faster IRL with two axes (I am quite doubtful, though), I don't think it would make for a particularly fun game mechanic since all it'd mean is that you'd have to walk around with two axes constantly. At that point, we could just as well reduce the equipment screen to one hand slot instead. That being said, I wouldn't be opposed to certain combat mechanics requiring and/or being modified by dual-wielding weapons, but I can't think of any obviously desirable such effects.

about dual weilding weapons; sword and dagger? sword and buckler (smaller more offensive shield) just as some opptions to shield/b12 meta. when weilding defence manouver like shield could be used OR a special offensive boosting manuver (+10% atk weight or some shit). So dual weilding means u could switch between beeing a bit more offensive and a bit more defensive just like in IRL? :D
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Adder1234
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Re: Dual Wielding (also with tools)

Post by Adder1234 »

I've always thought that dual wielding weapons should be a lore

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