It should be based on colors of other moves so it wont be too weak or op.ven wrote:It should be oppressive in my opinion.
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: STOP! Hammer time!
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: STOP! Hammer time!
depends if u can land next hit or prevent someone from running away just because of the fact of stunning someonejordancoles wrote:Stuns r bad
-
Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: STOP! Hammer time!
If the game so far seeks ways to have more or less realistic approach to weapon use, in that case fantasy hammers may be a problem. Medieval (with small head, without fancy looks) war hammer, hovewer, can really become a nice addition.to add hammers as a weapon
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: STOP! Hammer time!
Hammers should be weapons, yeah.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose