If they're reading on the forums to make the decision, then I'm sure they can read the name too in the thread.stickman wrote:and they could read on the forum and decide which kindom they would rather be in.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Traveling Circus
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Traveling Circus
A "retry" button on the box might be a bit more useful, or at least staying open a moment for the transfer to be successful and remembering the last name entered. Would you like a flower menu of a hundred places to visit? (Not saying that it would be implemented that way, but....)Damon_Cooper wrote: I get "There is no space in destination area" pretty often, and retyping the name of CS each time kinda annoying.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Traveling Circus
I don't think you have looked at the game with fresh eyes in awhile though... I mean you still have the fire bug where you click on the burning fire and you get stuck, how many new players have you lost who couldn't even figure out how to spawn? I just think it would be nice if you could setup your charter to allow random spawning without a name required and have it visible from the new player creation room. not everyone knows to click around and click on the skull pole. this game is super confusing to a new person and it doesn't have to be.loftar wrote:If they're reading on the forums to make the decision, then I'm sure they can read the name too in the thread.stickman wrote:and they could read on the forum and decide which kindom they would rather be in.
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romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Game Development: Traveling Circus
Something like this would be nice to haveMagicManICT wrote:A "retry" button on the box might be a bit more useful, or at least staying open a moment for the transfer to be successful and remembering the last name entered. Would you like a flower menu of a hundred places to visit? (Not saying that it would be implemented that way, but....)Damon_Cooper wrote: I get "There is no space in destination area" pretty often, and retyping the name of CS each time kinda annoying.

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Traveling Circus
Yeah, romovs, that would the best way. I was stretching there because of the way crossroads and such used to work.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Traveling Circus
Helo how do you make the new harnesses and packs for animals?
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God bless
God bless
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Traveling Circus
They are in the craft section in 'odds and ends'.Jesus_Smith_Nandez wrote:Helo how do you make the new harnesses and packs for animals?
Mats for each;


Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Traveling Circus
mind that pack rat works only for bull/cow and saddlebags only for horse!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Traveling Circus
I mean open charterstones should show up as spawn option in character creation, explained there via tutorial and have them show realm bonuses in charterstone selection menu. Maybe even give the realm owners a little textbox in this menu where they can write a short description of the realm or a welcome message.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Traveling Circus
Sort of disappointed with how big of a pain in the ass they are to make lolAmanda44 wrote:They are in the craft section in 'odds and ends'.Jesus_Smith_Nandez wrote:Helo how do you make the new harnesses and packs for animals?
Mats for each;
The leather pack is literally just a leather pack
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
