On fallen logs + Rotten stumps

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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ricky
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On fallen logs + Rotten stumps

Post by ricky »

I personally think fallen logs + rotten stumps should contain goodies inside them.

have them start with 2-3 ants, grubs, mushrooms, or maybe some new rare items such as "mirkwood seedling" or "fetid fungus"
would add some variety to an otherwise boring set of objects, as well as give some fresh players something to eat besides nuts and berries.

and on a related note: I would like to see mirkwood planks added so we can make variable material constructions out of mirkwood. this is where 'mirkwood seedlings' would come in handy
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zebratul
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Re: On fallen logs + Rotten stumps

Post by zebratul »

Actually having random low-level crap spawn inside stumps is a neat idea, nobody uses them for anything otherwise.
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Teleskop
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Re: On fallen logs + Rotten stumps

Post by Teleskop »

when new haven started i found a bone in one stump and i thought they spawn items and i was checking all the stumps and logs for items for like 2 weeks :oops:
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SacreDoom
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Re: On fallen logs + Rotten stumps

Post by SacreDoom »

In the interest of it not turning into Salem & Hearth, perhaps instead a mushroom could randomly spawn on the logs and stumps, something like this,

Image

They could perhaps be a decent curio or a low-level PSY food or something. I think that would be an incentive to keep the logs around, anyway. They do look nice enough.
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ricky
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Re: On fallen logs + Rotten stumps

Post by ricky »

SacreDoom wrote:In the interest of it not turning into Salem & Hearth, perhaps instead a mushroom could randomly spawn on the logs and stumps, something like this,
Image
They could perhaps be a decent curio or a low-level PSY food or something. I think that would be an incentive to keep the logs around, anyway. They do look nice enough.
I thought about that, but I feel what would happen is people would collect hundreds of mirkwood logs and just start a mushroom farm. at least that's what I would do.
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Teleskop
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Re: On fallen logs + Rotten stumps

Post by Teleskop »

ricky wrote:
SacreDoom wrote:In the interest of it not turning into Salem & Hearth, perhaps instead a mushroom could randomly spawn on the logs and stumps, something like this,
Image
They could perhaps be a decent curio or a low-level PSY food or something. I think that would be an incentive to keep the logs around, anyway. They do look nice enough.
I thought about that, but I feel what would happen is people would collect hundreds of mirkwood logs and just start a mushroom farm. at least that's what I would do.
so make em grow only on stumps :D
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MrPunchers
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Re: On fallen logs + Rotten stumps

Post by MrPunchers »

They should let log left out for too long turn to mirkwood, than you could chop it for higher q mirkwood (80 q log=80q Mirkwood log), than we could use it for something, idk maybe add termites and a termite farm to teach noobies stuff about farming?
Also we should be able to build ant farms (not the curio lol), too, it would be cool early game shit. Like you get a queen from a nest (Empress also works) and let it lay eggs, you could eat these eggs for psyche (albeit low amounts) or let them grow. once the nest starts growing you'll need to feed it shit and keep it clean by clearing out ants, eggs, new queens ready to leave, etc.
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Killface
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Re: On fallen logs + Rotten stumps

Post by Killface »

This RickyP?
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ricky
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Re: On fallen logs + Rotten stumps

Post by ricky »

Killface wrote:This RickyP?
if you're talking about a hearthling named RickyP, then no, i dont think so
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Adder1234
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Re: On fallen logs + Rotten stumps

Post by Adder1234 »

MrPunchers wrote:They should let log left out for too long turn to mirkwood
I've thought about this before, but I think that only logs left on natural ground should turn to mirkwood. So logs would need to be stored on paved ground

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