Ape Client

Forum for alternative clients, mods & discussions on the same.
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shubla
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Ape Client

Post by shubla »

Olurzich wrote:
boshaw wrote: How much RAM do you have?
8Gb, Java x32
And dont have any problem with other clients. What can I do to try for fix?
With 8 gbs of ram you should use 64-bit java.
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Olurzich
Posts: 52
Joined: Sat Oct 31, 2009 5:40 pm

Re: Ape Client

Post by Olurzich »

shubla wrote: With 8 gbs of ram you should use 64-bit java.
No, not should. In all other cases x32 java work nice.
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Ape Client

Post by boshaw »

Olurzich wrote:
boshaw wrote: How much RAM do you have?
8Gb, Java x32
And dont have any problem with other clients. What can I do to try for fix?

Seems second error related to opengl.
Videocard have 1Gb of memory. I have latest videocard driver and latest version of java.
Olurzich wrote:
shubla wrote: With 8 gbs of ram you should use 64-bit java.
No, not should. In all other cases x32 java work nice.
It's almost certainly not a VRAM issue. I just went back and downloaded Java 32-bit and ran it and I get the same error exact error and I have lots of VRAM.

Quite simply It's safe to say this client will only be for people with Java 64-bit in this case as I'm probably not going to find why Java 32-bit won't work with Xmx1024 while 64-bit can.
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ape Client

Post by EnderWiggin »

boshaw wrote:It's almost certainly not a VRAM issue. I just went back and downloaded Java 32-bit and ran it and I get the same error exact error and I have lots of VRAM.

Quite simply It's safe to say this client will only be for people with Java 64-bit in this case as I'm probably not going to find why Java 32-bit won't work with Xmx1024 while 64-bit can.
It may be a problem with x32 version of video drivers. There are known issues with intel ones.
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InvaderDoom
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Ape Client

Post by InvaderDoom »

I can also testify that the client does not run for me on 32bit, had that problem when I tried to reinstall it when I was getting some odd errors before.

However, I've never had a good experience with 32bit Java working properly, it's always gave me problems. So I pretty much always use 64bit
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peanutzrgud
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Ape Client

Post by peanutzrgud »

request: circles around hostile animals to let us know the aggro range
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boshaw
Posts: 1612
Joined: Tue Jun 01, 2010 10:22 pm

Re: Ape Client

Post by boshaw »

peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range
What's the aggro range of the animals and i'll add it in.
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peanutzrgud
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Ape Client

Post by peanutzrgud »

seems to be about 10 tiles in every direction in a circle. I think it may be a bit less, but better safe than sorry
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InvaderDoom
Posts: 216
Joined: Sun Jul 31, 2016 8:06 am

Re: Ape Client

Post by InvaderDoom »

peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range
From my knowledge this isn't really a set amount but only estimated. I've personally aggro'd things closer and farther away.

I think Romovs could shed some light but I don't think they have a set distance of aggro. I could be wrong though
I just love to stalk the Jorbtar™
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peanutzrgud
Posts: 198
Joined: Sat Oct 08, 2016 4:18 am

Re: Ape Client

Post by peanutzrgud »

InvaderDoom wrote:
peanutzrgud wrote:request: circles around hostile animals to let us know the aggro range
From my knowledge this isn't really a set amount but only estimated. I've personally aggro'd things closer and farther away.

I think Romovs could shed some light but I don't think they have a set distance of aggro. I could be wrong though
Well, at least some sort of red box under the animal to make it stand out more on screeen.

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